Yet Another Zombie Mod
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*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 4 of 13
Page 4 of 13 • 1, 2, 3, 4, 5 ... 11, 12, 13
Re: Yet Another Zombie Mod
Priobably the small camp just outside balota airfield? but it sounds like a goldmine
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
Lovvi wrote:Where exactly?
Secret . And also I can't remember unless I have the map in front of me. I'll gladly take a group to where I think (I'm pretty sure, no 100%) where I found all these goodies.
In that small camp there were: 1 AKM, 2Ak-47s, m16a3, NVGs, Rangefinder, food, ammo, nades and other stuff I can't remember.
JToTheDog- Registration date : 2010-06-30
Re: Yet Another Zombie Mod
So, how about we dedicate the NwA group to being a force for good. Hunting down any and every bandit we can find?
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
capitan wrote:So, how about we dedicate the NwA group to being a force for good. Hunting down any and every bandit we can find?
What about me? Rocking around with just under -4k humanity at the moment
I'm running on a "shoot first, ask questions later" basis now - if people see you with a Bandit skin, no one will stop to talk to you, they will shoot on site.
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
capitan wrote:So, how about we dedicate the NwA group to being a force for good. Hunting down any and every bandit we can find?
Do we still lose humanity when killing bandits?
Da-Fort- *NwA* Clan Member
- Registration date : 2009-06-27
Re: Yet Another Zombie Mod
Yea, we could go the other way, and just be massive group of bandits. Take over a city and just hold it for as long as we can. COuld really do with finding some vehicles as well though. That would be awesome.
I think you lose alot less when killing a bandit, but you can gain it fairly quickly by helping people no? I haven't played since 1.3 (all of 3 days ago haha) so I'm not sure of the new changes. My char is still up at the dam.
I think you lose alot less when killing a bandit, but you can gain it fairly quickly by helping people no? I haven't played since 1.3 (all of 3 days ago haha) so I'm not sure of the new changes. My char is still up at the dam.
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
capitan wrote:Yea, we could go the other way, and just be massive group of bandits. Take over a city and just hold it for as long as we can. COuld really do with finding some vehicles as well though. That would be awesome.
I think you lose alot less when killing a bandit, but you can gain it fairly quickly by helping people no? I haven't played since 1.3 (all of 3 days ago haha) so I'm not sure of the new changes. My char is still up at the dam.
I really want to force people to drop their gun on the floor and steal their stuff. Preferably bandits but the problem is that they can just leave the server. Would be cool if that would be possible. Like some kind of tazer to incapacitate your prey, kind of like with the hour glass when you are unable to use any keys.
Da-Fort- *NwA* Clan Member
- Registration date : 2009-06-27
Re: Yet Another Zombie Mod
I watch upto the first min then skipped til;l near the end nad he is still going, `d.
Orford- Orford
- Registration date : 2008-10-29
Re: Yet Another Zombie Mod
1.5 is now live! Very nice changelog as well!
Also worth noting, the new download link for the files: http://www.armafiles.info/dayz/
Also worth noting, the new download link for the files: http://www.armafiles.info/dayz/
New update for DayZ Alpha! BIG update!
Visit: http://www.mediafire.com/dayz for download details. Or visit http://www.dayzmod.com/downloads.php to skip that.
UPDATE : 27 APR 2012
Affected addons:
* dayz_code 1.5
* dayz_equip 1.1
* dayz_weapons 1.1
Database:
* [NOTICE] Everyone's Medical, Bandit Status, and Humanity has BEEN RESET
Changelog:
* [FIXED] Bandit morphing occuring at really bad times (although can occur at bad times)
* [FIXED] Can be killed while waiting to turn into a bandit
* [FIXED] Cans of mountain dew spawn causes an error and do not spawn
* [FIXED] Satchal charge spawn causes an error and do not spawn
* [FIXED] Humanity doesn't increase passively (increase: 150 every 5 minutes)
* [FIXED] Antibiotics not spawning
* [FIXED] Bug in spawning propabilities not recognizing higher probabilities
* [FIXED] Players sometimes start with broken legs
* [FIXED] Too many chemlights in a pack (Changed from 10 to 5)
* [FIXED] Morphing to a bandit removes all stuff in backpack
* [NEW] Rebalancing of spawn probabilities for Many building types
* [NEW] M107 TWS removed from spawning (will be achievement/side mission item)
* [NEW] Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
* [NEW] Entrenching tool activated as loot (sandbag + etool = ?)
* [NEW] Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
* [NEW] Walkers may investigate thrown items depending on day/night
* [NEW] Walkers may investigate noises (any noise)
* [NEW] Minor optimization of Local Zombie Management while loitering (client-side)
* [NEW] Start weapon changed to Makarov
* [NEW] More buildings added to loot/zombie spawning
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
driven home today to ma parents, seen a small herd of cows outside the train...
my thoughts: aprox. 200 pieces of raw meat there
my thoughts: aprox. 200 pieces of raw meat there
Chris_Kampfgurke- *NwA* Clan Member
- Registration date : 2011-01-09
Re: Yet Another Zombie Mod
I feel like a special operative now sent in to clear up the mess xD
Got NVG, map, knife, binos, M4 with Light and Red dot sight, Compass, Watch, like 10 Stanag mags, 2 silenced, M17 with 6 mags, Alice pack, Blood, Morphine, painkillers, everything! XD
Was getting chased by 7 zombies and just double tapped them all and they all died
Also got shot by 2 other players, one hit me in the leg, other hit me somewhere else, I hit the floor and took morphine and painkillers then ran, made it with 2k blood :S
Got NVG, map, knife, binos, M4 with Light and Red dot sight, Compass, Watch, like 10 Stanag mags, 2 silenced, M17 with 6 mags, Alice pack, Blood, Morphine, painkillers, everything! XD
Was getting chased by 7 zombies and just double tapped them all and they all died
Also got shot by 2 other players, one hit me in the leg, other hit me somewhere else, I hit the floor and took morphine and painkillers then ran, made it with 2k blood :S
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Managed to have quite a successful run tonight. For some reason I keep getting drawn to the NW Airfield - I know the spoils that can be there, it's like a drug
Done the rounds for the Central-Eastern parts of the map today, from down near Nadezdhino and up to the NW Airfield barracks. Not much loot along the way that was of much note - I've got myself a nice loadout system now.
Constantly make sure I'm running with:
3x Water Bottle
3x Food (preferably meat, otherwise cans will do)
3x Morphine
3x Painkillers
1-2x Blood Bag
5x Bandage
1x Flare
1x Chemlight
The rest is then made up with whatever weapon I have. At one point I had 6 smoke grenades in my inventory... Since they changed the smokes several patches ago, these things are brilliant - chuck it down a street and all the nearby zombies will amass on it in a matter of seconds - makes light work of looting buildings solo now. Used one when I was trying to get in to the barracks - as luck would have it, where I threw the smoke there was another player making his way to the same place. Unfortunately for him, I counted 15 zombies descend right on to him and tear him limb from limb
I did do a little bit of a lame thing and server jump when I was inside the barracks quite a few times - simply seeing what loot was about. Ended up with a nice M4A3 CCO (same as Fug's) with plenty of ammo spare. By this time it was starting to get dark on a lot of the servers. Dallas #2 then popped up (brand new server from Legion) and I got on that and got the f**k out of dodge (lot of PVP going on up near the ATC). Done a little bit of cross-country and found myself a nice little spot that's similar to the barracks in terms of loot quality, but better in terms of number of spawns. Probably going to farm this for a while tomorrow to see what gear turns up.
Haven't seen any sandbags or entrenching tools yet! But I did get a nice Large Coyote sack and a camping tent. May drop the tent though if worthwhile loot presents itself in the morning
Also had a nice conversation with rocket for a while whilst he was still setting up some configs on Dallas #2. There will be some nice content coming in the near future
Done the rounds for the Central-Eastern parts of the map today, from down near Nadezdhino and up to the NW Airfield barracks. Not much loot along the way that was of much note - I've got myself a nice loadout system now.
Constantly make sure I'm running with:
3x Water Bottle
3x Food (preferably meat, otherwise cans will do)
3x Morphine
3x Painkillers
1-2x Blood Bag
5x Bandage
1x Flare
1x Chemlight
The rest is then made up with whatever weapon I have. At one point I had 6 smoke grenades in my inventory... Since they changed the smokes several patches ago, these things are brilliant - chuck it down a street and all the nearby zombies will amass on it in a matter of seconds - makes light work of looting buildings solo now. Used one when I was trying to get in to the barracks - as luck would have it, where I threw the smoke there was another player making his way to the same place. Unfortunately for him, I counted 15 zombies descend right on to him and tear him limb from limb
I did do a little bit of a lame thing and server jump when I was inside the barracks quite a few times - simply seeing what loot was about. Ended up with a nice M4A3 CCO (same as Fug's) with plenty of ammo spare. By this time it was starting to get dark on a lot of the servers. Dallas #2 then popped up (brand new server from Legion) and I got on that and got the f**k out of dodge (lot of PVP going on up near the ATC). Done a little bit of cross-country and found myself a nice little spot that's similar to the barracks in terms of loot quality, but better in terms of number of spawns. Probably going to farm this for a while tomorrow to see what gear turns up.
Haven't seen any sandbags or entrenching tools yet! But I did get a nice Large Coyote sack and a camping tent. May drop the tent though if worthwhile loot presents itself in the morning
Also had a nice conversation with rocket for a while whilst he was still setting up some configs on Dallas #2. There will be some nice content coming in the near future
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
How the hell you find such good items -_-, fuggut, you need to guide me!
Lovvi- Registration date : 2011-08-17
Re: Yet Another Zombie Mod
lovvi go to North eastern airfield.
I found M4A2 with CCO scope. and a M24 sniper rifle.
I found M4A2 with CCO scope. and a M24 sniper rifle.
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Your talking to the biggest NOOB ever to sit at a PC mate.
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Lovvi wrote:How the hell you find such good items -_-, fuggut, you need to guide me!
I was in North West airfield on US2, I was checking the hangars when BANG I got shot and I hit the floor, so I crawled into the nearest hangar after bullets whizzing past my head (must have been 2 people) and I found a dead guy, I looted him and he had all that stuff on him, well some of the stuff I had (he had NVG's mainly) so I crawled back at, still they were missing after i'd bandaged myself and I ran away, I dunno who those guys were but I was lucky as hell :S
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Thx for sparing me 2mins of your time Vincento xD
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
dam I f***ing sick of that s**t shooting a 10 zombies in the head 40++ bullets and they don't die ............ walking with someone I found got shoot by a bandit... friend is dead I killed the bandit after a 3 min of staying in the same postion same bandit come agian and kill you ............. any chance for joining to anyone over here? I hate to go alone its boring....
DanielViros- Registration date : 2012-02-01
Re: Yet Another Zombie Mod
DanielViros wrote:dam I f***ing sick of that s**t shooting a 10 zombies in the head 40++ bullets and they don't die ............
Try aiming? The mechanics of the game means that the AI has to complete it's current animation cycle - you can put a single bullet into a zombies face, but he won't die until he's finished doing what he was doing, like walking, attacking etc etc.
Had a good run-around today, think in total there were four of us running around with a mix between M4A3 and M4A1 CCO rifles which was awesome. I've currently got a nice M16A4 w/ ACOG and Laser Pointer. Have a spare gun in my backpack too if someone's interested... It's only an M240...
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
y I only have a DMR sniper/marksman.
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
I dropped the M240 in the end. Questioned myself if anyone could ever use it to full effect - my answer was no. Instead, I replaced it with an M24 with 2 mags. So if anyone wants a decent sniper...
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
I swear someone is following me. It's creeping me out.
Also, sorry to the chaps in the Dayz channel if I deafened you, I did turn down my microphone volume so hopefully that will help in the future if I want to talk.
Also, sorry to the chaps in the Dayz channel if I deafened you, I did turn down my microphone volume so hopefully that will help in the future if I want to talk.
SirBaconStrips- Registration date : 2011-06-22
Re: Yet Another Zombie Mod
I managed to find a DMR tonight with 3 full mags (20 rounds).
I did have to pry it from some guys cold dead hands but that's not important. Actually they weren't even very cold, my slug had only just penetrated his face.. ok I killed him ok! But he started it! I sat inside a bush as he walks up right next to me and shoot a guy in the stomach in front of me, so really it was just preemptive self defense
I did have to pry it from some guys cold dead hands but that's not important. Actually they weren't even very cold, my slug had only just penetrated his face.. ok I killed him ok! But he started it! I sat inside a bush as he walks up right next to me and shoot a guy in the stomach in front of me, so really it was just preemptive self defense
Xazper- *NwA* Clan Member
- Registration date : 2010-10-28
Re: Yet Another Zombie Mod
Well i was doing good today we had some random dude rolling round with us.. i had my AK and my Colt ! enough baked beans to last a week and one of those big rucksacks. Then i got sniped by some Bitch!
I can never stay alive in this game.. i either get eaten or shot
I can never stay alive in this game.. i either get eaten or shot
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Gone through so many guns...
Now happy with my M16A4 with ACOG sight and a IR laser pointer (need to test with NVG...). Offloaded my M24 to Exe (I've got some more ammo for that as well by the way!) and stuck it out all day doing my loot circle.
Now have a nice SVD CAMO in my backpack with 3 mags, might give that a spin in the morning
Now happy with my M16A4 with ACOG sight and a IR laser pointer (need to test with NVG...). Offloaded my M24 to Exe (I've got some more ammo for that as well by the way!) and stuck it out all day doing my loot circle.
Now have a nice SVD CAMO in my backpack with 3 mags, might give that a spin in the morning
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
New plan: follow H
Vincent- *NwA* Administrator
- Registration date : 2010-10-30
Re: Yet Another Zombie Mod
Me and Exe were in the NW barracks', looting, when suddenly I see a guy outside, crawling behind the tree.
When he came to the door, I shot him in the face and took his NVG's. WIN! Also got more Stanag mags.
When he came to the door, I shot him in the face and took his NVG's. WIN! Also got more Stanag mags.
Lovvi- Registration date : 2011-08-17
Re: Yet Another Zombie Mod
If any of you guys with a DMR rifle want some mags for it I've got about 4 in my rucksack. First to see me on TS and then let me know they want them wins.
OnePigeon- Registration date : 2011-01-18
Re: Yet Another Zombie Mod
Im near NW airport guys could use a Stanag mag or two XD I haven't played in a day or so, so my water is probably low
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
I would have lik 4-5 DMR mags if I had picked them up past 1-2 days.OnePigeon wrote:If any of you guys with a DMR rifle want some mags for it I've got about 4 in my rucksack. First to see me on TS and then let me know they want them wins.
Lovvi- Registration date : 2011-08-17
Re: Yet Another Zombie Mod
when you know ur fked
Vincent- *NwA* Administrator
- Registration date : 2010-10-30
Re: Yet Another Zombie Mod
I.. I.. I killed Kyle.. In... IN COLD BLOOD! HE WAS SO NICE AND I PELLETED HIM REPEATEDLY IN THE FACE WITH MY WINCHESTER :'(
Me currently :'(
Me currently :'(
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
Currently uploading, but check back :'(
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
OMG they killed kyle you bas***d!!! o wait that was Kenny xD
Voodoo that was evil very evil!
Voodoo that was evil very evil!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
I know man, I genuinely felt bad about it afterwards hahaha!
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
You coming back on am trying to join now and am just stuck on requesting character from server -_-
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Jay Scott wrote:You coming back on am trying to join now and am just stuck on requesting character from server -_-
UPDATE : 28 APR 2012
Affected addons:
* dayz_code 1.5.1
* dayz 1.2.1
* dayz_weapons 1.1.1
Developer's Note:
* We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.
Changelog:
* [FIXED] Nobody would change into a bandit
* [FIXED] Disconnected clients zombies would stand still and do nothing
* [FIXED] Freezing at screen on death
* [NEW] Study bodies for their cause of death and name
* [NEW] Deaths from blood loss count as murders/kills
DanielViros- Registration date : 2012-02-01
Re: Yet Another Zombie Mod
At my grandpappios, then training with Midge in PR, but I'll be happy to come on fo' a game witchu, I'm at Balota Airfield ATC (well, that's where I logged)
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
It's official - stay away from Skalka and Grozovy pass - there is sweet f**k all there. Slowly making my way back to civilisation... or what's left of it...
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
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