Yet Another Zombie Mod
+40
ukVandal
ULTralViolet.xxx
BXV-[Tr]
F3rit
Sincoza
sugnat
kerrermanisNL
stormy4528
Viglen
Delta
Smurf_cfc
Bullet2Hart
JohnScholten
kopite73
Lt.brad
Xazper
KingPaavo
DanielViros
H.sta
ExeTick
SpaaTTeLi
fillsson
Orford
OnePigeon
Chris_Kampfgurke
Da-Fort
Robskiet
bJN.uk
JToTheDog
SwaggerNL
Voodoo
SirBaconStrips
Jay Scott
Bounty
DeK_Thrasher
Fuggut
Lovvi
Vincent
capitan
Snippers
44 posters
*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 11 of 13
Page 11 of 13 • 1, 2, 3 ... 10, 11, 12, 13
Re: Yet Another Zombie Mod
ahaha and you dying! i died again today.. from exe .... YAY
stormy4528- *NwA* Clan Member
- Registration date : 2011-09-07
Re: Yet Another Zombie Mod
I got scared when you almost killed me
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Funny, I shot Lovvi and he lost an Ak-74 Kobra and got extremely pissed with me :')
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
Well tonight was fun, ran into a crashed huey and it looked like the gun was firing - but anyways killed like the 10 zombies surrounding it but no loot
Then went to the NW AF and searched around, found 4 dead bodies, which had
2x dmr
1x m16aim
2xm 4a3cco
lots of ammo and equiptment, managed to pick up a spare m4a3 for somebody and lots of ammo, just as i was about to swap my m4a3 out for a dmr the server was restarted so i never got chance to pick it up - but anyways i came back in and sat in the barracks for about 5 minutes...
Then some dude randomely appeared in front of me and he fell to the ground with a "crunch" im guessing he just connected thinking he was safe shot him in the head for yet another m4a3cco - shame nobody else was on - was a very nice haul! and i only picked up 1 extra weapon really. there was still like 5 decent ones on the ground!
Then went to the NW AF and searched around, found 4 dead bodies, which had
2x dmr
1x m16aim
2xm 4a3cco
lots of ammo and equiptment, managed to pick up a spare m4a3 for somebody and lots of ammo, just as i was about to swap my m4a3 out for a dmr the server was restarted so i never got chance to pick it up - but anyways i came back in and sat in the barracks for about 5 minutes...
Then some dude randomely appeared in front of me and he fell to the ground with a "crunch" im guessing he just connected thinking he was safe shot him in the head for yet another m4a3cco - shame nobody else was on - was a very nice haul! and i only picked up 1 extra weapon really. there was still like 5 decent ones on the ground!
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
Well am lost in Gdzono or some s**t, I got shot by GIS+ Suny i typed up wow wow DAFUQ dude don't shoot me am just passing through!!! I patched up and flanked to his right! RARR i see the bugger lying there typing to me "what are you carrying??" i blast a slug right through his ears killing him BUT! his body dissipated?? so i continued into the unkown with my Winny! xD
Gunna jump on now and see if i can find out were dafuq i am.. -_-
Gunna jump on now and see if i can find out were dafuq i am.. -_-
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Just having a loot through Elektro after dying, and look what I find in a little house..
And a few more snaps -
And a few more snaps -
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
voodoo upload the damn videos! and epic i wanna a gillie suit!
stormy4528- *NwA* Clan Member
- Registration date : 2011-09-07
Re: Yet Another Zombie Mod
Day Z
Tonight we are going to rollout a method to bring back land vehicles into all servers. This will be in the EU evening and we will announce it when we have implemented this system for all server hosters to restart so it can take effect.
Hopefully we can actually FIND vehicles after tonight :3
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
Just going to drop this here in-case no one has seen it yet: http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3481582&perpage=40&pagenumber=101#post404348191
And yes, I'm back, and tearing through Chenarus like Scotty through a bimbo's tights
And yes, I'm back, and tearing through Chenarus like Scotty through a bimbo's tights
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
Vehicle Positions have now been reset!
On server restarts all vehicles will be in their original spawn points randomely selected throughout the map - FUN TIMES!
On server restarts all vehicles will be in their original spawn points randomely selected throughout the map - FUN TIMES!
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
x5 Quad bikes !!!!!! A Speedboat!!!!! A Jeep!!!!!!! A car!!!!! A Tractor!!!!
4 tents! we are rocking and rolling baby!!!!!!!!!!!!!!
4 tents! we are rocking and rolling baby!!!!!!!!!!!!!!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
f***in hate this game at times!!!!!!!!!!!!!!!!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Jay Scott wrote:f***in hate this game at times!!!!!!!!!!!!!!!!
what happened scotty
kerrermanisNL- Registration date : 2011-08-06
Re: Yet Another Zombie Mod
kerrermanisNL wrote:Jay Scott wrote:f***in hate this game at times!!!!!!!!!!!!!!!!
what happened scotty
See, I've actually predicted what scotty does.
"f*****g love ARMA me, brilliant game"
"ARR F**KING GAME F**KING s**t THIS"
"F**K THIS, GOING BACK TO PR, F**KING MILES BETTER"
"ARR, F**KING PR, F**KING s**t THIS"
Rinse and repeat..
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
kerrermanisNL wrote:Jay Scott wrote:f***in hate this game at times!!!!!!!!!!!!!!!!
what happened scotty
scott flipped a quad and it blew up and he burned while being eaten by about 20 zombies
stormy4528- *NwA* Clan Member
- Registration date : 2011-09-07
Re: Yet Another Zombie Mod
^^ Taking from my phone so not the best quality, Waynes Jeep on the left, my Super gangsta Glendale in Z middle and Exe's Big wheel on the right.. Boat is down on the coast and we didn't have the quads back then..
^^ Sniping survivors over the NE airfield with Young Fugster! Back when i had my M14 :'(
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
scotty, you're a f*****g legend mate, taking screenshots with your mobile
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
Hahahaha, thought to be fare, it makes them look realistic
kerrermanisNL- Registration date : 2011-08-06
Re: Yet Another Zombie Mod
Don't no how to take them in game do i haha, avnt got fraps so just use me BB
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Next time try hitting the PrtScn button scotty, it takes a snapshot of your screen
Then you just need to place it in paint, save it and upload it somewhere
also:
Then you just need to place it in paint, save it and upload it somewhere
also:
scotty wrote:Kopite on the left - Me on the right! "avatar"
kerrermanisNL- Registration date : 2011-08-06
Re: Yet Another Zombie Mod
Kerre I tried that in Win 7 and all I got was a screen shot of my windows.
could work for scotty but it didnt work for me..
could work for scotty but it didnt work for me..
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Depends on the game for me, in PR I just get a black screen I think in ArmA too
kerrermanisNL- Registration date : 2011-08-06
Re: Yet Another Zombie Mod
In PR i can do it, tbh i never tried it in dayz. Were would it even go?
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
kerrermanisNL wrote:Depends on the game for me, in PR I just get a black screen I think in ArmA too
Go to your Battlefield 2 folder in "My Documents", they get sent there. If you try and paste a shot from in-game to paint directly, it will be a crisp 1280x1024 shot of utter darkness.
Might be the same for StuttA 2.
Bounty- *NwA* Admin
- Registration date : 2010-09-13
Re: Yet Another Zombie Mod
So glitched out of the RIB and lost my m4a1SD, all my inventory and backpack full of car parts and the like. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
luckily left my NVGs back at camp
luckily left my NVGs back at camp
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
What's the RIB? That sucks man that gun was so sweet!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Jay Scott wrote:What's the RIB?
Viglen- *NwA* Clan Member
- Registration date : 2011-01-31
Re: Yet Another Zombie Mod
Bored? Cba playing with noobs? Wanna Test some s**t!?
http://kronzky.info/missions/arma/dayzsp/
Installing is piece of cake - just extract into prgramfiles/Behemia Interactive(Steam)/ARMA2(Steamapps/common/arma2)/Missions folder. and bingo (or just read the damn Read-me)
http://kronzky.info/missions/arma/dayzsp/
Installing is piece of cake - just extract into prgramfiles/Behemia Interactive(Steam)/ARMA2(Steamapps/common/arma2)/Missions folder. and bingo (or just read the damn Read-me)
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
Well i've been having some fun with my spanky new NEEE NORRR NEEE NORRR - didn't even know a police car was in DayZ
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
gimmie gimmie gimmie!
That is sweeeet dude, were was it? as for dayz SP f**k that!!!!
That is sweeeet dude, were was it? as for dayz SP f**k that!!!!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Pictures not loading for anyone else as well?
Lovvi- Registration date : 2011-08-17
Re: Yet Another Zombie Mod
Lovvi wrote:Pictures not loading for anyone else as well?
Loading for me and i'm on my phone, its probably got to do with you being in a cave maybe?
Smurf_cfc- Registration date : 2011-07-13
Re: Yet Another Zombie Mod
Jay Scott wrote:gimmie gimmie gimmie!
That is sweeeet dude, were was it? as for dayz SP f**k that!!!!
I spawned it using the cheats that come with the single player version - if it's in that - then that means it's in the game somewhere because you can only spawn stuff that's actually in DayZ from the menu :3 - i goes like 102 on the roads
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
MESSAGE TO ALL ON US79 - SPREAD TO ALL MEMBERS!
Camp has been compromised, REX found it and I took him down. Me and Exe have spent quite some time moving as much stuff as we could without risking ourselves, gear and vehicles more than necessary. You will log-in and find the big guns, associated ammunition and ATVs are gone - me and Exe have them, so not to worry.
If you do log-in and there are still supplies in the camp, I implore you to grab what you can and get the f**k out of there! I have no doubt that the VVS (or whatever they were) will start camping that zone.
Me and Exe have set-up a temporary camp that's miles away which should hopefully server for the weekend at the very least. Get hold of either of us for the coords and get your arses over there! Extra brownie points for those that bring food, water and vehicles (parts, especially Jerry Cans!) and get there in one piece.
Further word in warning, all players found to be at our old camp-site should be deemed hostile and shot-on-site if you can not find out who there are on Teamspeak - I don't want you guys dying on me!
Also below, the new changelog for the next patch. Note the important bit at the bottom.
Camp has been compromised, REX found it and I took him down. Me and Exe have spent quite some time moving as much stuff as we could without risking ourselves, gear and vehicles more than necessary. You will log-in and find the big guns, associated ammunition and ATVs are gone - me and Exe have them, so not to worry.
If you do log-in and there are still supplies in the camp, I implore you to grab what you can and get the f**k out of there! I have no doubt that the VVS (or whatever they were) will start camping that zone.
Me and Exe have set-up a temporary camp that's miles away which should hopefully server for the weekend at the very least. Get hold of either of us for the coords and get your arses over there! Extra brownie points for those that bring food, water and vehicles (parts, especially Jerry Cans!) and get there in one piece.
Further word in warning, all players found to be at our old camp-site should be deemed hostile and shot-on-site if you can not find out who there are on Teamspeak - I don't want you guys dying on me!
Also below, the new changelog for the next patch. Note the important bit at the bottom.
Performance and Optimization
- Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.
- Bugs fixed that were possibly causing very significant netcode overhead (will need mass-scale testing to verify this).
Infected Behavior
- Infected can no longer see/attack through walls.
- Entirely new mocap'd attack and running animations
Content
- Additional Idle Infected sounds
- Revised Attack sounds
- Many new action sounds, including IV, bandaging etc...
Notes
- This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
- Read up at the BI Forums about the beta patch install. It's pretty easy.
Current Changelog
Developer's Note:
* Requires ArmA2 Beta.
Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
Dont spawn any thing in multiplayer the dayz devs are scanning the logs for players using the spawn commands and are banning them.
Orford- Orford
- Registration date : 2008-10-29
Re: Yet Another Zombie Mod
Orford wrote:Dont spawn any thing in multiplayer the dayz devs are scanning the logs for players using the spawn commands and are banning them.
The only way you can spawn things in is injecting the servers and using hack-scripts - none of which I hope anyone in NWA is doing...
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
wow this change log is quite something... when is it getting installed/ brought in?
stormy4528- *NwA* Clan Member
- Registration date : 2011-09-07
Re: Yet Another Zombie Mod
That was easily the best game experience of my life last night! BJ you was superb there last night dude. Sorry i couldn't help you an exe move stuff i wasn't in a great mood after the talk with mukker!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
It certainly raised the heart rate quite a bit haha. We got important things moved (guns, ammo and meds); we just need survival stuff (food). Also my ATV did have four wheels in it's luggage compartments, so we should be able to get some more vehicles up and running. Kind of annoying that we had to move, but like I said last night, we don't have the resources to defend our camp 24/7!!
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
What server do you guys play on? just downloaded day z this morning.
Sincoza- Registration date : 2011-08-09
Re: Yet Another Zombie Mod
True true ill salvage as much as i can.. am also gunna camp our old camp and try catch them looting it.
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Ah damn cant believe we've been found again ffs :S I was nearly there aswell haha XD got no gear loool
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
https://www.youtube.com/watch?v=3v34ZQ5gKis&feature=player_embedded#t=531s
Funniest DayZ video i've seen so far XD
Funniest DayZ video i've seen so far XD
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Lmao! when the sniper hits him rrr man to funny!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
this game is destroyed atm. you aggro zombies when you dont even make any noice and when they cant see you..
ExeTick- Registration date : 2011-09-22
Page 11 of 13 • 1, 2, 3 ... 10, 11, 12, 13
Similar topics
» Year of the Zombie?
» The love of the zombie mod <3
» new zombie car from hyundai.
» Dynamic Zombie Sandbox .95
» The love of the zombie mod <3
» new zombie car from hyundai.
» Dynamic Zombie Sandbox .95
*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 11 of 13
Permissions in this forum:
You cannot reply to topics in this forum