Yet Another Zombie Mod
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ukVandal
ULTralViolet.xxx
BXV-[Tr]
F3rit
Sincoza
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Viglen
Delta
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fillsson
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*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 12 of 13
Page 12 of 13 • 1, 2, 3 ... , 11, 12, 13
Re: Yet Another Zombie Mod
New patch they're working on should fix most things though, don't worry!
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
1.7.1.5
the best ones are the hatchet/torch amd the thrown items for Z's to inspect AND noise is fixed to stop Z's hearing you from miles away
Current Changelog for 1.7.1.5
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
the best ones are the hatchet/torch amd the thrown items for Z's to inspect AND noise is fixed to stop Z's hearing you from miles away
Current Changelog for 1.7.1.5
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
I like the new hotfix, just the zombie hearing me issue, when thats fixed im enjoying the game so far
btw, that UK 27 Multiplay server is a new server, thats why we found the car in Stary, we should try hop on that when it comes back up
btw, that UK 27 Multiplay server is a new server, thats why we found the car in Stary, we should try hop on that when it comes back up
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
This is nice to see as you can hear where its going
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
New hotfix is out
Affected addons:
* dayz_code 1.7.1.5
* dayz_equip 1.3.3
* dayz_weapons 1.3.2
Developer's Note:
* A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.
Changelog:
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
Affected addons:
* dayz_code 1.7.1.5
* dayz_equip 1.3.3
* dayz_weapons 1.3.2
Developer's Note:
* A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.
Changelog:
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Okay, tomorrow night I will need someone to come over and rescue me - my tractor kind of exploded tonight and I've got some gear that I'd rather not lose... Over in Pushtoshka, on the Western side of the town, got blood bag and epipen in my bag. Would be very appreciative if someone could make there way over there for tomorrow night...
*cough* found a PP-19 SD *cough*
*cough* found a PP-19 SD *cough*
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
BJ I would be more impressed if you found AA-12
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Man up and face the death. Even Xazper lost his month old charbJN.uk wrote:Okay, tomorrow night I will need someone to come over and rescue me - my tractor kind of exploded tonight and I've got some gear that I'd rather not lose... Over in Pushtoshka, on the Western side of the town, got blood bag and epipen in my bag. Would be very appreciative if someone could make there way over there for tomorrow night...
*cough* found a PP-19 SD *cough*
Lovvi- Registration date : 2011-08-17
Re: Yet Another Zombie Mod
Am on the east coast, ill head over in the morning.
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Bad news, I got shot at NW airfield XD had s**t tonnes of stuff was a laugh.
Restarted on the south coast, they have defo fixed the bug for zombies seeing you, however, its really hard to get them off your tale now and you lag like fuuuuuuuuuuuuuuuuuck when they are trying to find you, its wierd but its good still
Restarted on the south coast, they have defo fixed the bug for zombies seeing you, however, its really hard to get them off your tale now and you lag like fuuuuuuuuuuuuuuuuuck when they are trying to find you, its wierd but its good still
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Lovvi wrote:Man up and face the death. Even Xazper lost his month old charbJN.uk wrote:Okay, tomorrow night I will need someone to come over and rescue me - my tractor kind of exploded tonight and I've got some gear that I'd rather not lose... Over in Pushtoshka, on the Western side of the town, got blood bag and epipen in my bag. Would be very appreciative if someone could make there way over there for tomorrow night...
*cough* found a PP-19 SD *cough*
f**k you, part timer! Another one of the rarest guns in the game, don't want to see it go missing
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
Just a heads up for the boyz, We got a new noob! name is Marcel from Missouri "i think" Was abit weary at first but he is cool. We went up to the NE air and he showed me how to farm.. we got a decent amount of stuff back to camp tonight but it wasn't easy!
- While we was farming loot Marcel spotted two bandits on the ridge south of the ATC.. he shot at one and i shot at the other shots were flying everywere! i got 2 rounds into the face of the first dude and he got one into my leg! i fell back around the corner and patched up, then i noticed i had a bandit kill!! i shout one down one down. then bang bang bang! marcel is dead.. i hold my ground for about 5mins until i hear the 2nd bandit in the distance killing Z's don't no what gun he had but it was loud as f**k and rapid!! f**k its 3 in the morning BED!!!!!!!!
We got 3 ATV's now also. Speak 2moz
- While we was farming loot Marcel spotted two bandits on the ridge south of the ATC.. he shot at one and i shot at the other shots were flying everywere! i got 2 rounds into the face of the first dude and he got one into my leg! i fell back around the corner and patched up, then i noticed i had a bandit kill!! i shout one down one down. then bang bang bang! marcel is dead.. i hold my ground for about 5mins until i hear the 2nd bandit in the distance killing Z's don't no what gun he had but it was loud as f**k and rapid!! f**k its 3 in the morning BED!!!!!!!!
We got 3 ATV's now also. Speak 2moz
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
yea last night was a blast. to many close calls and alot of survivor shooting.
its was nice to see so many of us on a server and working together to own our area of the map.
its was nice to see so many of us on a server and working together to own our area of the map.
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
I dunno, last night was good, me and scotty got pissed off alot because we kept dying XD but we had a bit toooooo many survivors for the communication. We need to start thinking about changing channels with people we are going off with but then switching back before you get to camp cos we nearly shot eachother, I didn't know where my car was and I panicked trying to pack s**t up to leave and everyone got annoyed at one another XD
Other than that, I need to get a new backpack
Other than that, I need to get a new backpack
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Fug i got a large cayote last night and a M4A1 SD lots of guns back at camp with an alice in one of the quads! all is good am waiting for the sun to come up then going farming again! i can't believe we have never done this sh!t its amazing to get lots of loot. Get on youngin!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
:O WTMF!
I logged in this morning at half 10 everything was at camp.. i just logged back in and everything has gone!! Wire, Tank traps, Truck's, Quads, cars.. EVERYTHING!!!!!!! ??????????
I logged in this morning at half 10 everything was at camp.. i just logged back in and everything has gone!! Wire, Tank traps, Truck's, Quads, cars.. EVERYTHING!!!!!!! ??????????
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
we need to park the vehicles far from base. we have all our eggs in one basket instead of scattering them around. i still recon that the bus and tractor where from the guys who parked the zodiac up north.
the white truck was on the hill like a beacon and ural is easier to see than the bus.
the white truck was on the hill like a beacon and ural is easier to see than the bus.
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
are the tents there? maybe server restart issue?
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
it was f3rit. just need a restart and it will be fine.
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Nice I still think we should park the vehicles apart . Some the west in the other clearing and some alittle north away from the tents
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
By spreading things further there is more chance of players stumbling on them, Keeping it tight means they need to walk right up on it. If they do find the camp there in for a insta boner
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Problem is the camp is in a very obvious position. It's an ideal camp site, which makes it a terrible camp site. It would be the first place I'd look for a camp in that area of the map.
Xazper- *NwA* Clan Member
- Registration date : 2010-10-28
Re: Yet Another Zombie Mod
yea what do you think of GIS's old site? or do you have a better one your hiding from us
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
Am not leaving this camp me even if it gets found ill find new s**t and keep defending it xD
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Hey dudes!
Just been talking with some mates and clan members and we were thinking about chipping in somethin for our own DayZ server, will be marked with NwA but its clearly only donational, if you don't want to that's fine.
We'll be talking about it on Sunday at around 19:00-ish or whenever we have plenty of people online. The server we plan to get is around 50 players (Max) and will cost around £48 monthly, but if we can pay for it 1/4ly if enough people donate for it that would be cool, but mainly only for 1 month to try it out maybe.
So all we need to do is raise £48 and me and my friend are willing to put that in, but if anyone else wants to throw in a £1 or 2, then it'll easily scratch it off for us
Will meet on sunday!
Just been talking with some mates and clan members and we were thinking about chipping in somethin for our own DayZ server, will be marked with NwA but its clearly only donational, if you don't want to that's fine.
We'll be talking about it on Sunday at around 19:00-ish or whenever we have plenty of people online. The server we plan to get is around 50 players (Max) and will cost around £48 monthly, but if we can pay for it 1/4ly if enough people donate for it that would be cool, but mainly only for 1 month to try it out maybe.
So all we need to do is raise £48 and me and my friend are willing to put that in, but if anyone else wants to throw in a £1 or 2, then it'll easily scratch it off for us
Will meet on sunday!
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Logged on and checked to see if our camp was there, and ta daa it was there.
However, one tent has been flattened?
All the tents were full apart from 1, the trucks are fine, pick up is fine and quads. Just a lil' strange a tent is flat .
All is okay
However, one tent has been flattened?
All the tents were full apart from 1, the trucks are fine, pick up is fine and quads. Just a lil' strange a tent is flat .
All is okay
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
but who ever moved the bus left the lights on so i have just run down and turned them off
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
Marcel flatten'd the tent when trying out the pedal bike. He placed an Mk 48 in the tent next to it to make up for it.
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
logged in this morning and the bus is gone, but everything else is still there.
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
Gotta do the morning SSS then ill pop onski xD
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
How do you f**king install this mod without problems FFS !! It's been two days since i bought combined operations but stupid mod won't let me play it !!
BXV-[Tr]- *NwA* Clan Member
- Registration date : 2010-07-02
Re: Yet Another Zombie Mod
holy f**k i've missed a lot...
stormy4528- *NwA* Clan Member
- Registration date : 2011-09-07
Re: Yet Another Zombie Mod
Were at battle with another clan atm! sh!t is crazy! time to find another server i think.
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Exe. is. a. legend!
He got our truck back XD
well amazing haha so we got a bicycle, offroader and the Ural back! I mean, yeah I died, but I'm back on track he took 4 of them down and got it
He got our truck back XD
well amazing haha so we got a bicycle, offroader and the Ural back! I mean, yeah I died, but I'm back on track he took 4 of them down and got it
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
enyoy the read... I wont be able to read that
killed 4 7thcav or friends guys at berezino.
first guy: I saw him running around berezino hospital and I sneaked up to a construction place right next to the hospital and I saw him going around to the backside of hospital so I gave him 4 bullets in his head and shoulders. (still want my bullets back.)
after a paus for 5-10min, I was shaking like an earth quake of all the adrenalin I came back to the server. and got up on berezino hospital roof top.
2+3 guy: I heard 2 guys from 7thcav talking (arma 2 direct coms)in the super market right next to it. little that they know I could hear EVERYTHING, and I was laying down with 3rd person and watching over the small egde on the roof and just waiting.
when one guy made the suggestion, lets get out of here. and the 3rd guy agreed to it. and they checked around for me and I was still waiting. and I saw the first guy with good gear (I guess MK48 or M240b). I shoot him 3 times in shoulders and head. and his dead.
second guy inside the supermarket decided to try to take me out from a tiny window. (I could only see his head and very little from his shoulder.) and I fired before he fired on me. and I manage to get him down but he didnt die..
After a few seconds after a fast relog (think I got every zombie within 300 meters on me.) I decided to go in and finnish the last guy off. little that I know is that he was waiting for me (he had reflexes as a old lady) and I managed to get 3 burst shots into him (9 bullets = super dead) and he managed to kill me aswell.
4th guy: I spawned in at krutoy cap and ran up to berezino again and I was ignoring all the zombies on the way. after a 10minute run I got back to the place I killed all those guys. and I saw a 4th survivor in there with a dubbel barrel shotgun (damn loud weapon). he asked me if I was friendly and I said yes (ofcourse Im not friendly), and he helped me kill a few zombies so I could get a weapon from my dead body. (FN FAL with iron sight). and I killed a few zombies to prove to him that Im friendly. when there was almost no zombies left I killed him aswell and I got away from there.
and fugg already said what I took from them OUR GREEN URAL TRUCK!
killed 4 7thcav or friends guys at berezino.
first guy: I saw him running around berezino hospital and I sneaked up to a construction place right next to the hospital and I saw him going around to the backside of hospital so I gave him 4 bullets in his head and shoulders. (still want my bullets back.)
after a paus for 5-10min, I was shaking like an earth quake of all the adrenalin I came back to the server. and got up on berezino hospital roof top.
2+3 guy: I heard 2 guys from 7thcav talking (arma 2 direct coms)in the super market right next to it. little that they know I could hear EVERYTHING, and I was laying down with 3rd person and watching over the small egde on the roof and just waiting.
when one guy made the suggestion, lets get out of here. and the 3rd guy agreed to it. and they checked around for me and I was still waiting. and I saw the first guy with good gear (I guess MK48 or M240b). I shoot him 3 times in shoulders and head. and his dead.
second guy inside the supermarket decided to try to take me out from a tiny window. (I could only see his head and very little from his shoulder.) and I fired before he fired on me. and I manage to get him down but he didnt die..
After a few seconds after a fast relog (think I got every zombie within 300 meters on me.) I decided to go in and finnish the last guy off. little that I know is that he was waiting for me (he had reflexes as a old lady) and I managed to get 3 burst shots into him (9 bullets = super dead) and he managed to kill me aswell.
4th guy: I spawned in at krutoy cap and ran up to berezino again and I was ignoring all the zombies on the way. after a 10minute run I got back to the place I killed all those guys. and I saw a 4th survivor in there with a dubbel barrel shotgun (damn loud weapon). he asked me if I was friendly and I said yes (ofcourse Im not friendly), and he helped me kill a few zombies so I could get a weapon from my dead body. (FN FAL with iron sight). and I killed a few zombies to prove to him that Im friendly. when there was almost no zombies left I killed him aswell and I got away from there.
and fugg already said what I took from them OUR GREEN URAL TRUCK!
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
how did they get our truck. have they found our camp already?
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
just logged on and all the tents are flat and everything is gone
F3rit- Registration date : 2012-05-14
Re: Yet Another Zombie Mod
i used to play in 7th cav domination server all the time
Bullet2Hart- Registration date : 2011-08-02
Re: Yet Another Zombie Mod
Yup ferit, what happened was, our camp was discovered by whom I believe was a bad decision to trust someone we didn't know XD but anyways, 2 people raided our camp, stole my white car and drove off, so we packed everything up and made a convoy to the north.
When we got the north, we set everything up, took us a good hour or so, then everyone began to leave and do there own thing and log off.
I watched football then came back and said "guys wheres our stuff" turns out, BJN just logged out and then logged in and all the stuff was gone, so they must have been approx 2-3 people to take 3 vehicles. Luckily, I saw the offroader was well hidden and wasn't stolen so I only managed to recover that.
in the space of 5 mins, all the cars were empty and I put them in the tents, so the fact they squished them and didn't see the offroader means our weapons tent must be fine cos that was next to the offroader, so lets just hope they pop back up
Your question to where everything is: the bicycle, truck and offroader are hidden in a place me and Exe know about, he'll tell ya
When we got the north, we set everything up, took us a good hour or so, then everyone began to leave and do there own thing and log off.
I watched football then came back and said "guys wheres our stuff" turns out, BJN just logged out and then logged in and all the stuff was gone, so they must have been approx 2-3 people to take 3 vehicles. Luckily, I saw the offroader was well hidden and wasn't stolen so I only managed to recover that.
in the space of 5 mins, all the cars were empty and I put them in the tents, so the fact they squished them and didn't see the offroader means our weapons tent must be fine cos that was next to the offroader, so lets just hope they pop back up
Your question to where everything is: the bicycle, truck and offroader are hidden in a place me and Exe know about, he'll tell ya
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
On which server are you guys playing?
BXV-[Tr]- *NwA* Clan Member
- Registration date : 2010-07-02
Re: Yet Another Zombie Mod
Usually US 39BXV-[Tr] wrote:On which server are you guys playing?
Sincoza- Registration date : 2011-08-09
Re: Yet Another Zombie Mod
am i tick i cant figure out how to install or download this
ULTralViolet.xxx- Registration date : 2011-10-17
Re: Yet Another Zombie Mod
Not only you matey. It took a good 2 days for me to install it.
BXV-[Tr]- *NwA* Clan Member
- Registration date : 2010-07-02
Re: Yet Another Zombie Mod
"This server is running an incorrect version of server side appliction. You cannot play on this server."
on evry server!
nobody knows what to do...
tried to register with dayz forum... access key does not arrive... cant send anything to staff...
stupid game hates me!
on evry server!
nobody knows what to do...
tried to register with dayz forum... access key does not arrive... cant send anything to staff...
stupid game hates me!
Chris_Kampfgurke- *NwA* Clan Member
- Registration date : 2011-01-09
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