Yet Another Zombie Mod
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*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 3 of 13
Page 3 of 13 • 1, 2, 3, 4 ... 11, 12, 13
Re: Yet Another Zombie Mod
bJN.uk wrote:With regards to regaining morality, referred to as humanity across several discussion boards, you can help other people by bandaging, giving blood etc etc - so you either kill or help, and that's about it really. Personally, I don't see the point - it would be nice to have more customisable skins rather than being forced upon you in my opinion.
But what if you are healing your group who just killed an innocent person?
EDIT: When a person injures someone you can kill him within a timeframe of 2 minutes without being penelized. Still seems a bit off but better then nothing, right?
Da-Fort- *NwA* Clan Member
- Registration date : 2009-06-27
Re: Yet Another Zombie Mod
I would rather have a bandit outfit, and just kill everyone on sight. I have you lot to help me when I need it
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
Da-Fort wrote:bJN.uk wrote:With regards to regaining morality, referred to as humanity across several discussion boards, you can help other people by bandaging, giving blood etc etc - so you either kill or help, and that's about it really. Personally, I don't see the point - it would be nice to have more customisable skins rather than being forced upon you in my opinion.
But what if you are healing your group who just killed an innocent person?
EDIT: When a person injures someone you can kill him within a timeframe of 2 minutes without being penelized. Still seems a bit off but better then nothing, right?
Yeah, the time frame thing should be there to protect you to an extent. But what about if someone fires and misses, you turn around and gun them in the face - you'll be the one that has killed, and not in self-defence as you weren't hit...
Generally speaking, if you get hit first, then you die first
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
We should declare a king of the north (game of thrones XD) lololol
I am not too sure exactly what I want to play friendly or foe both are fun. But it looks like its a either/or not a both anymore. You could become a bandit just by defending yourself as well which is not ideal it is not as simple as killing other players.
I am not too sure exactly what I want to play friendly or foe both are fun. But it looks like its a either/or not a both anymore. You could become a bandit just by defending yourself as well which is not ideal it is not as simple as killing other players.
Snippers- Registration date : 2009-09-13
Re: Yet Another Zombie Mod
THE KING IN THE NORTH!!!!!
I've watched a lot of videos of this DayZ, looks pretty damn cool..
I've watched a lot of videos of this DayZ, looks pretty damn cool..
fillsson- *NwA* Clan Member
- Registration date : 2011-05-15
Re: Yet Another Zombie Mod
I really want us to get a car now... In fact, I want it to be our mission...
If we can get some tents well hidden somewhere... I'm even prepared to walk around with no primary!!
If we can get some tents well hidden somewhere... I'm even prepared to walk around with no primary!!
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
This is from the Facepunch Arma2 thread:
NY1 is running a test of v1.4.2 - if you have a moment please come on so we can capacity test it.
v1.4 had major issues due to lag from creating additional models. This may have been resolved, but can only be tested with heaps of people connecting.
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
fillsson wrote:THE KING IN THE NORTH!!!!!
I've watched a lot of videos of this DayZ, looks pretty damn cool..
Brace yourselves...
Zombies are coming
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
its an update for Dayz mod now.
there is 2 things Dayz_v1.2 and dayz code 1.4.3
there is 2 things Dayz_v1.2 and dayz code 1.4.3
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Just because alot of people ask where the link is (even though I think its in the channel description )
Here it is for the new files! (or if you just wanna try it out)
http://www.mediafire.com/dayz
Goes to a third party website (mediafire) -nod-
Here it is for the new files! (or if you just wanna try it out)
http://www.mediafire.com/dayz
Goes to a third party website (mediafire) -nod-
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Me and Lovvi Just had the best but funniest experience ever XD We found a freaking ATV hahahahahahahahaha XD We were in the woods and he found it and we hopped on and drove to the Castle on US 1 and found a freaking Littlebird XD it had no fuel so we remembered we found a tent with a jerry can in the dam so I took a turn driving and ran a zombie over and I cried so hard from laughing Lovvi had to take over again and we got the jerry can then Lovvi flipped us 50 times in the air and crashed it XD funniest day of my life
rofl
rofl
Fuggut- Registration date : 2010-09-08
Lovvi- Registration date : 2011-08-17
Re: Yet Another Zombie Mod
The heck is that doing there?
Bounty- *NwA* Admin
- Registration date : 2010-09-13
Re: Yet Another Zombie Mod
Story time kids:
Had a game where I hiked alone across the woods up to Vybor in the NW. Relatively large town town but for some reason empty. During the hours we had a gang of raiders going around killing and looting so everyone was very jumpy.
In the eerie large and weirdly empty town of Vybor I found a lot of supplies. I set up on top of a large house with my CZ550 picking Zeds from a distance. I get a message asking who's firing from Vybor. After confirming that we don't want to want to kill each other he said he was heading in from the east. My shooting had attracted a lot of Z which were on his side of town. As soon as I saw him, the entire dead population of Vybor got after him. We almost made it, though we didn't.
We met up again and decided to head north and planned a couple of detours. We followed the plan, stopped at the designated spots. Didn't find anything good. At one of the stops we heard "Friendly!" Looked around and found a lone german riffleman. He had a map & gps and supplies so we decided to team up. Next to last stop was Vybor... Again this Relatively large town was almost completely empty.
We're in the middle of the town, just about ready to move out when we hear a scream. From every street around the town comes a million zombies. We hid in a shop, using up all my ammo we decide to retreat to a big building across the street. During the confusion our german friend ran the wrong way. After a lot of screaming, shooting and almost overdosing on meds, I ended up with 117 left in blood.
We head out of Vybor and decide NEVER to head there again.
Had a game where I hiked alone across the woods up to Vybor in the NW. Relatively large town town but for some reason empty. During the hours we had a gang of raiders going around killing and looting so everyone was very jumpy.
In the eerie large and weirdly empty town of Vybor I found a lot of supplies. I set up on top of a large house with my CZ550 picking Zeds from a distance. I get a message asking who's firing from Vybor. After confirming that we don't want to want to kill each other he said he was heading in from the east. My shooting had attracted a lot of Z which were on his side of town. As soon as I saw him, the entire dead population of Vybor got after him. We almost made it, though we didn't.
We met up again and decided to head north and planned a couple of detours. We followed the plan, stopped at the designated spots. Didn't find anything good. At one of the stops we heard "Friendly!" Looked around and found a lone german riffleman. He had a map & gps and supplies so we decided to team up. Next to last stop was Vybor... Again this Relatively large town was almost completely empty.
We're in the middle of the town, just about ready to move out when we hear a scream. From every street around the town comes a million zombies. We hid in a shop, using up all my ammo we decide to retreat to a big building across the street. During the confusion our german friend ran the wrong way. After a lot of screaming, shooting and almost overdosing on meds, I ended up with 117 left in blood.
We head out of Vybor and decide NEVER to head there again.
JToTheDog- Registration date : 2010-06-30
Re: Yet Another Zombie Mod
Ooh, anyone up for showing me this tomorrow?
H.sta- Registration date : 2010-12-04
Re: Yet Another Zombie Mod
H.sta wrote:Ooh, anyone up for showing me this tomorrow?
Sure we'll look after ya
That video was hilarious Lovvi XD Your voice isn't picked up? there's a way to do it in fraps
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Tyran - He saved me tonight I got hit by a zombie, first hit broke my leg, I crawled for 2 hours asking for help and he went from the bottom of the map near the ocean to come and give me morphine, he wanted to group but its 1.30 am XD I invited him to the forums to come play with us
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
rocket wrote:HIVE (the connecting application between the server and the master system) currently runs asynchronously, but on one thread. It has to do ALL updates and each update can take about one second. With fifty players, moving constantly, currently this means that the thread spends nearly all its time processing player updates. The whole system was working "okay" until I split login into two parts, which means two transactions for the server. I had to do this, because ArmA2 has a limitation on string size and loading in data for inventory for heavily laden characters was breaking this. It also meant I could add no more data. A new transaction means at least twice the length of login, as they aren't timed together and are in competition for a chance on HIVE's thread.
The system prioritizes those already in game to provide the best playing experience. The best advice I can offer is to either wait, or visit a server that is not overloaded. Disconnecting and reconnecting will do nothing except place you lower in the que and also increase the loading by adding another transaction.
Anyone who has seen HIVE's output window will know, that the poor application is pushing well beyond its limits. It needs multiple threads.
I will be splitting this out into two parts, one thread will be dedicated to logins and deaths, one will be dedicated to player and object updates. This will double the capacity and the speed.
Useful info indeed. Will be awesome to see multithreaded.
Snippers- Registration date : 2009-09-13
Re: Yet Another Zombie Mod
Just download all the .rar files from www.mediafire.com/dayz and unpack all of them and put them in the @dayz\AddOns folder you made in the Operation Arrowhead directory. Replace everything that's in there and then you're bang up-to-date
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
i just the never ending loading screen come up.... so annoying.... i want to cry....
DeK_Thrasher- Registration date : 2011-04-10
Re: Yet Another Zombie Mod
first time you play can take 10 mins.
Orford- Orford
- Registration date : 2008-10-29
Re: Yet Another Zombie Mod
The new patch (1.4.7 and 1.4.8) have had a big overhaul of the log-in system, so it should be a lot better than what it was. The first few times you log-in will probably take longer than usual...
bJN.uk- *NwA* Clan Member
- Registration date : 2010-05-23
Re: Yet Another Zombie Mod
Anyone able to pop on ts and give us a hand? be very grateful
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Jay Scott wrote:Anyone able to pop on ts and give us a hand? be very grateful
I'll be around today Scotty, just grab me and i'll run to you and we can team up I got an M16 with grenade launcher haha
I'll be on around 2:30 or so :3
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
2-10 shift all week mate.. i need help updating
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Sounds like lots of changes have been made. Might try and sneak some in tomorrow night, but its doubtful. wont be around til sunday. bollocks!
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
The Mod's good, but people are just nobheads to be honest, no will to help one another and only solely resolve to shoot first and ask questions later
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
stick with a group i guess . . . safety in numbers
Robskiet- Registration date : 2010-11-14
Re: Yet Another Zombie Mod
That's a bit hard, considering everyone you go near lights you up and steals your stuff no matter how many times you shout friendly, or type it.
Voodoo- *NwA* Clan Member
- Registration date : 2010-12-02
Re: Yet Another Zombie Mod
Well i can't f*****g update so am f*****g stuck :@
AAAAAAAAAGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!
AAAAAAAAAGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
I have yet to meet anyone not friendly towards me
But I really need some blood down south, I have lost quite alot. got supplies I can trade for
But I really need some blood down south, I have lost quite alot. got supplies I can trade for
H.sta- Registration date : 2010-12-04
Re: Yet Another Zombie Mod
Hello guys.
I really want to start playing but I got some problems that mybe you guys could help me with.
I am using lancher 1.4.0.0
and when I start play I getting a error massage that say
"Addon 'dayz_Code' require addon 'CABuildingParts'"
and then I press ok and after it in game I getting anther massage that say
"No enrty 'bin\confing.bin/CfgVehicels/Citizen1.scope'."
I will really appreciate any help you can give
I really want to start playing but I got some problems that mybe you guys could help me with.
I am using lancher 1.4.0.0
and when I start play I getting a error massage that say
"Addon 'dayz_Code' require addon 'CABuildingParts'"
and then I press ok and after it in game I getting anther massage that say
"No enrty 'bin\confing.bin/CfgVehicels/Citizen1.scope'."
I will really appreciate any help you can give
DanielViros- Registration date : 2012-02-01
Re: Yet Another Zombie Mod
DanielViros wrote:Hello guys.
I really want to start playing but I got some problems that mybe you guys could help me with.
I am using lancher 1.4.0.0
and when I start play I getting a error massage that say
"Addon 'dayz_Code' require addon 'CABuildingParts'"
and then I press ok and after it in game I getting anther massage that say
"No enrty 'bin\confing.bin/CfgVehicels/Citizen1.scope'."
I will really appreciate any help you can give
Hey Daniel, silly question but are you running Arma:CO from Steam? Make sure to right click on OA in Steam and then click run as Combined Operations, don't run it as OA directly otherwise it won't work.
I get that first error and another one about CAweapons, or something like it. I just click ok then the game seems to load correctly. Well it did 2 nights ago when I last got a chance to play
OnePigeon- Registration date : 2011-01-18
Re: Yet Another Zombie Mod
OnePigeon wrote:DanielViros wrote:Hello guys.
I really want to start playing but I got some problems that mybe you guys could help me with.
I am using lancher 1.4.0.0
and when I start play I getting a error massage that say
"Addon 'dayz_Code' require addon 'CABuildingParts'"
and then I press ok and after it in game I getting anther massage that say
"No enrty 'bin\confing.bin/CfgVehicels/Citizen1.scope'."
I will really appreciate any help you can give
Hey Daniel, silly question but are you running Arma:CO from Steam? Make sure to right click on OA in Steam and then click run as Combined Operations, don't run it as OA directly otherwise it won't work.
I get that first error and another one about CAweapons, or something like it. I just click ok then the game seems to load correctly. Well it did 2 nights ago when I last got a chance to play
I am raning it from steam as CO but when I go to the multiplayer there a question marks in the side of the server and when I try to log in I can't
DanielViros- Registration date : 2012-02-01
Re: Yet Another Zombie Mod
Ok. Well I get those question marks too, I think that's just the way it is.
As for the loading screen issue that seems to be a common problem although I think I read somewhere that they have attempted to fix it in the latest patch.
Another stupid question, are all the latest patches installed? They release a new one almost every day so it may be worth popping over to http://www.mediafire.com/dayz and redownloading all the files.
Other than that I don't really know, I'm only really replying because it's 9am and I'm all ready bored at work. Someone else on here might be able to help you further.
As for the loading screen issue that seems to be a common problem although I think I read somewhere that they have attempted to fix it in the latest patch.
Another stupid question, are all the latest patches installed? They release a new one almost every day so it may be worth popping over to http://www.mediafire.com/dayz and redownloading all the files.
Other than that I don't really know, I'm only really replying because it's 9am and I'm all ready bored at work. Someone else on here might be able to help you further.
OnePigeon- Registration date : 2011-01-18
Re: Yet Another Zombie Mod
It is on sixupdater now guys, much easier to keep up to date. Someone set it up for scotty, so he can keep playing!
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
The only thing you have to download is the dayz code file to update the game
KingPaavo- Registration date : 2011-06-09
Re: Yet Another Zombie Mod
updating via sixupdater was harder then just replacing one file. I stick to updating one file at the time
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
what is wrong with you people. six is easy. also this is for scotty, he's a computer noob once six is set up once, you just tell it to update. much easier than downloading rar files and unzipping them and copying them...
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
capitan I blame you if I have to reinstall my game now
Last edited by ExeTick on Thu 26 Apr - 13:54:44; edited 1 time in total
ExeTick- Registration date : 2011-09-22
Re: Yet Another Zombie Mod
Last night I was so lucky, Me and Bjn got shot, after Bj thinking it was me XD I was like no, then I got shot
I restarted in Elektro, the pvp universe and a guy infront of me with an AKM with 3 mags, bino's, matches, knife, map, compass, watch, M17 pistol, Alice pack, everything I needed to get going, died and I was ready to kick ass again XD
I restarted in Elektro, the pvp universe and a guy infront of me with an AKM with 3 mags, bino's, matches, knife, map, compass, watch, M17 pistol, Alice pack, everything I needed to get going, died and I was ready to kick ass again XD
Fuggut- Registration date : 2010-09-08
Re: Yet Another Zombie Mod
Yer once mine is all setup in 6 i think ill be good then.. thx for trying Cap, am in no rush anyway's. If you can spare your 2mins for me on Sunday i would really be grateful mate
Jay Scott- Registration date : 2010-10-12
Re: Yet Another Zombie Mod
Of course mate, i'm sure someone can help you before then though! Find snippers, he's the IT support guy
capitan- Registration date : 2011-01-29
Re: Yet Another Zombie Mod
Im a rolling tank right now. Don't know how I managed to survive this long.
Found a very small military camp near a town and now have;
G17 with 5 mags. A m16a3 with 203launcher - 6 clips. AKM - 5 clips.
Map, compass, knife, NVG, Rangefinder. And assorted goodies. Need a group to stay safe though.
Found a very small military camp near a town and now have;
G17 with 5 mags. A m16a3 with 203launcher - 6 clips. AKM - 5 clips.
Map, compass, knife, NVG, Rangefinder. And assorted goodies. Need a group to stay safe though.
JToTheDog- Registration date : 2010-06-30
Re: Yet Another Zombie Mod
Last night I met a guy, I followed him for a while. Then I typed up in chat, saying I was friendly, we met up and headed NW to meet up with bjn and Fuggot. We looted some villages and eventually found a compound with loads of car parts.
We sneaked in and found some food. I ran out of ammo and told Denslo to run and I'll get the zombies to follow me, taking one for the team so he could get away.
Spawned back in headed north and found an AK47 with ammo. Every one in chat was friendly and helpful, Awesome game, looking forward to more.
We sneaked in and found some food. I ran out of ammo and told Denslo to run and I'll get the zombies to follow me, taking one for the team so he could get away.
Spawned back in headed north and found an AK47 with ammo. Every one in chat was friendly and helpful, Awesome game, looking forward to more.
Orford- Orford
- Registration date : 2008-10-29
Re: Yet Another Zombie Mod
Where exactly?JToTheDog wrote:Im a rolling tank right now. Don't know how I managed to survive this long.
Found a very small military camp near a town and now have;
G17 with 5 mags. A m16a3 with 203launcher - 6 clips. AKM - 5 clips.
Map, compass, knife, NVG, Rangefinder. And assorted goodies. Need a group to stay safe though.
Lovvi- Registration date : 2011-08-17
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*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
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