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Project Reality v0.96 Features List

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Zer0
speedhound1-WYD-
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Post by Vincent Sat 9 Jul - 13:04:07

Project Reality v0.96 Features


Maps
Added Shijia Valley (4km) (GB vs PLA) (AAS, Skirmish)
Updated Burning Sands (GB vs MEC) (AAS, Skirmish)
Updated Dragonfly (GB vs MIL) (AAS, Insurgency, Skirmish)
Updated Jabal Al Burj (US vs MEC) (AAS, Skirmish)
Updated Iron Eagle (IDF vs MEC) (AAS, Skirmish)
Updated Kokan (US vs TAL) (Insurgency, Skirmish) and added the Canadian faction to the "Alt" layer
Updated several other maps with AAS Routes (AASv4), layout changes and other minor tweaks
Updated ticket counts on all maps
Updated mortar base protection shields to be included on all maps
Removed Wanda Shan


Game Modes

Advance And Secure Routes (AASv4)
Added new game mode: AAS Routes (AASv4), to compliment, not replace, previous versions of the main game mode
Control points are ordered in a logical battle route. Multiple routes are then predefined and chosen randomly upon map start. This results in battles that are more focussed, unlike in AAS Random (AASv3) where flags could be selected resulting in illogical flag orders.

Advance And Secure (AAS)
Flags that cause ticket bleed now have different color attack and defend markers to identify them as bleed flags.

Co-Operative (COOP)
Merged Fallujah West from the SP Map Pack into the main build
Removed Jabal Al Burj due to map changes breaking COOP


HUD
Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
Added mortar minimap icon
Added new 9K114 Shturm AT launcher sight
Added new IFV minimap icons
Added ability to remove the HUD through the console command "renderer.drawHud 0" when hosting a local server. Still disabled on online servers to prevent exploits.
Added throttle indicator to Tornado HUD
Added new selection icon for shovel
Added ammo ability icons to basic insurgent kits
Updated AH-1Z co-pilot crosshair
Updated demolish command to work in a 200m radius instead of 100m
Updated Kiowa pilot HUD
Increased transparency of the combat area overlay to help visibility of the map grid overlay
Removed red "missile flying" information cycle from AT's with guided system


Menu / Interface / Installer
Updated the server browser to only show servers running the version the player is running
Updated the server browser to show if the server is running any hotfixes
Updated the installer heavily with several new features


Python
Added option to define server time limit in the config files, which will overwrite the common time limit
Added back German and Russian AT kit request
Added back UAV availability
Updated commander rally point to require 6 team members close, and only one of them needing to be a squad leader
Decreased range between insurgency caches to be 200m instead of 400m
Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.


Effects
Added new destructable gate effects
Added new multicolored bird effect for jungle maps
Updated vehicle deployed smoke to last about 1 minute
Updated some vehicle explosion effects


Kits
Added new PLA kit geometries
Added russian alternative AT and Rifleman AT kit geometries


Soldiers
Updated German soldier textures
Increased soldier movement speed
Increased minimum energy required to sprint
Decreased sprint recharge time
Decreased soldier movement acceleration time to let momentum impact more


Statics
Added new wooden fences
Added new chinese steps and lanterns
Added new HESCO components


Vehicles
Added prbot2 spectator camera vehicle with a "steadicam" style control mechanism (All)
Added Panther CLV (with desert and woodland specific models) (GB)
Added Kiowa with AGM114 Hellfire rack (US Army)
Added MLVW truck (CF)
Added Stryker interior (US Army)
Added new canvas to MEC, MIL and RU logistic trucks
Added rearview camera to Gary/Big Red trucks
Added missing horn to VN3
Added minor explosion damage to helicopter .50 cal weapons
Updated all GB ground vehicles woodland camouflage
Updated LOD switching distances on various vehicles
Updated various civilian vehicle cameras
Updated all tank cameras
Updated all amphibious vehicle water speeds
Updated BMP-3 engine and interior texture
Updated Puma IFV coaxial ammo layout to 2x1000 rds and increased reload time
Increased number of flares in transport choppers to 60
Increased mass of all logistic trucks
Increased BRDM-2, BTR-60/80 and Stryker number of magazines by 1
Increased Puma IFV armor
Decreased total armor on nearly all helicopters (except scout helicopters)
Decreased HMMWV series, M35, and Ural truck scales
Removed Zeev jeep


Weapons
Added new shovel for all factions
Added ammo counter to grenade trap
Updated PF-89 magnification to 2.5x
Updated PF-98 magnification to 4x
Updated ERYX magnification to 3x
Updated M14/M21 undeployed magnification to 3.5x and deployed magnification to 10x
Updated SV-98 magnification to 3.5x/10x
Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel
Updated SRAW deploy animation
Updated F1 grenade deploy animation
Updated MG 3 animation
Updated grappling hook staying now 180s
Increased grappling hook reload time to 15s
Increased deviation for handheld AA
Decreased M2HB scale
Removed ammo counter from Panzerfaust 3
Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything


Sounds
Added G-Wagon engine sounds
Added rotational sounds to SA-13 Gopher and 9K114 Shturm turrets
Tweaked 25-30mm cannon distant firing sound




Bug Fixes

General
Fixed an exploit in pr.exe, and fixed a bug with prspy launching
Fixed UAV crash
Fixed insurgent ammo drop crash

Co-Operative (COOP)
Fixed some crashes with AI
Fixed bot piloted jets in an attempt to make them easier to shoot down and less dangerous

HUD
Fixed hud removal code with the prbot spectator camera and prbot2 to be "selected weapon" based rather than always on
Fixed issue with 2d markers not working for some people
Fixed mortar HUD
Fixed ammo counter on Canadian grenadier kit
Fixed BMP-3 ammo counter positions
Fixed Type 98 HUD

Deployables
Updated MILAN with a fixed zoom
Fixed M2HB and ammo box position on deployable HMG nests
Fixed deployable HMG nests' camo net texture
Fixed CSB collisions to allow easier driving over
Fixed glitch with mortars firing through buildings and caves

Effects
Fixed CSB destruction effect
Fixed shotgun muzzle effect
Fixed VN3 muzzle effect
Removed impact effect from M134 minigun rounds to fix sound issues

Kits
Fixed Taliban alternative AA kit geometry
Fixed PLA Rifleman AP having grenades instead of another detonator

Sounds
Fixed AAVP7A1 smoke launcher sound
Fixed MiG-29 having distant impact sounds on it's cannons
Fixed 9mm pistol distant sounds travelling the entire map and loud volume

Vehicles
Fixed ammo boxes and supply crates showing as hot on thermal cameras
Fixed colored smoke blocking thermal cameras
Fixed LAV III to prevent it from flipping
Fixed Tiger UHT landing behavior
Fixed German Huey dropbag floating issue
Fixed Kiowa spring sounds
Fixed Merlin landing gear
Fixed Puma IFV speed to give better sloped terrain movement
Fixed Puma IFV and M2A2 HEAT not cooling down properly
Fixed WZ551 passenger viewports
Fixed BTR-80A driver camera
Fixed BTR-80 and Scimitar maincannons overheating rate
Fixed 9K114 Shturm AT firing direction
Fixed Tornado alternative pilot views
Fixed Lynx "sleeping" passengers
Fixed Lynx pilot camera
Fixed 120mm HEAT round damage against MBT front armor
Fixed 120mm AP and HEAT round damage against APC and IFV armor
Fixed exit points of various vehicles
Fixed Namer texture to prevent ATI users from crashing when loading certain maps
Fixed various land vehicle textures
Fixed ammo drops to prevent them from blocking exits
Fixed critical bleed rate on all choppers to be 1% of critical armor level
Fixed technical front seat gunner camera
Fixed MAN truck rearview camera and engine settings
Reverted Challenger 2 acceleration (same as 0.9)

Weapons
Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes
Fixed PLA AP mines
Fixed various weapons and missiles velocities

Vincent
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Post by Vincent Sat 9 Jul - 13:07:28

Added Kiowa with AGM114 Hellfire rack (US Army)

Scotty and kop are you thinking what im thinking?

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Post by curry-chicken Sat 9 Jul - 13:15:25

no mumble released. so enforce Sl for heavy assets now?
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Post by Nixy23 Sat 9 Jul - 13:31:19

These changes look very promising. Damn *happy face*
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Post by Naytdawg Sat 9 Jul - 13:50:57

Long live the PR dev room and all who sail in her!



Please don't forget bf2pr when arma arrives!!!
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Post by deano-uk Sat 9 Jul - 14:48:10

new effects when shot sounds epic, cant wait to see this ingame coz the one now sucks donkey balls lol
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Post by fillsson Sat 9 Jul - 15:11:48

Wow, so much more updates then I expected :D
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Post by Vincent Sat 9 Jul - 16:03:29

lets hellfire them lol

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Post by kopite73 Sat 9 Jul - 16:10:37

heeeeeeeeeellllllllll yer also fuked upp the hand held aa fukers who camp the base tooooooooot f**in toooooooooooooooot
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Post by Tarranauha200 Sat 9 Jul - 17:16:09

60 flares lol, you can just spam them all the time now.
But seriusly, it is very intereting that colored smoke doesnt block thermals anymore, more power for armor.
I think commander role will be much more popular with the UAV now, its also very usefull coz you can just fly over enemy objective and laze stuff.

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Post by Stormbo Sat 9 Jul - 17:49:03

Looks nice! Can't wait for it to come out!
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Post by Tarranauha200 Sat 9 Jul - 17:54:34

Just spotted this
Decreased total armor on nearly all helicopters (except scout helicopters)

So you can finally take down BH with RPG?

But wtf is this s**t?
Updated grappling hook staying now 180s



Fixed critical bleed rate on all choppers to be 1% of critical armor level
So they start to bleed even with LMG or something???

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Post by Nixy23 Sat 9 Jul - 18:19:06

Grappling hooks were never intended to stay up for 30 minutes. They intended to fix it.. so they did.
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Post by Tarranauha200 Sat 9 Jul - 18:29:02

It was awesome to use them as semi-permament ladders :(

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Post by speedhound1-WYD- Sun 10 Jul - 2:58:41

yep for once i'm with tarra on this, they have just made iraq insurgents life much more difficult, particularly on maps like ramiel, and i thought they made ropes permanent because they found out how to not because it was some glitch or another that needed fixing, didn't ropes used to last 3 minutes anyway or was it 5 can't remember.....what i do remember is that it was a pain in the arse to get, and keep up convincing defences as iraq insurgents because the local roofs to the cache area became a no go unless you could get yourself a specialist kit. seems sometimes the devs fix stuff that aint broke......

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Post by Zer0 Sun 10 Jul - 6:51:06

i know from somewhere that rope spam caused server to crash....on ramiel somebody spammed ropes near cache and everyone lagged like hell when gettin' within 50 m from them...guess they've removed an exploit.
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Post by Naytdawg Sun 10 Jul - 7:30:55

Yeah something about amount of ropes can be rendered, shaders, memory or something lol
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Post by blip2 Sun 10 Jul - 10:06:07

Tarranauha200 wrote:[/b]Fixed critical bleed rate on all choppers to be 1% of critical armor level
So they start to bleed even with LMG or something???

They won't start bleeding till they are pretty much destroyed, i.e. after this patch if you can make it back to base you'll survive.
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Post by Vincent Sun 10 Jul - 10:07:45

the kiowa is going to become a god lol

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Post by JToTheDog Sun 10 Jul - 10:47:34

fart
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Post by Nixy23 Sun 10 Jul - 11:58:43

Well they did lower the armour on most choppers, so I hope the huey's and blackhawks can get taken out by an AA rocket now. Then again, is the Kiowa classed as a scout helicopter? I think it is..


As for the Hellfire: depending on which type it is (most likely the HEAT variant?) it will require an active lase to fire effectively. It will be more powerful than the current armaments, but at the cost of no longer being able to perform a strafing run, blasting 7 missiles in a spread area.

Unless I took the message wrong and they are -adding- Hellfires for the Co-pilot.. it would just be an extended measure to stop the soloing of the Kiowa without spotter Razz But what I think it is, is just another variant of the Kiowa with Hellfires that are fired by the co-pilot in combination with a lase, in favour of the current Hydra's.

Still pretty powerful if you ask me, but no longer as versatile.
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Post by Jay Scott Sun 10 Jul - 12:16:15

They have fooked with my KIOWA! :@

60 flares big deal! ill hip shoot you with the hand held AA you wont even hear it coming.

All them updates and they didnt update the handheld AA ( good for when its in my hand ) VERYYY BAD! for when am in the kiowa =]
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Post by Nixy23 Sun 10 Jul - 12:25:57

"Increased deviation for handheld AA"

under the heading "Weapons" somewhere near the bottom.
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Post by Jay Scott Sun 10 Jul - 12:42:53

Increased deviation wont stop you from getting a lock!
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Post by Stealthgato Sun 10 Jul - 17:55:55

Meaning when you hipfire that Stinger it will fly off to the side and TK your cache.
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Post by Tarranauha200 Sun 10 Jul - 18:58:58

Stealthgato wrote:Meaning when you hipfire that Stinger it will fly off to the side and TK your cache.

No, it will headshot kop and then "ya getting banned k"

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