Al Basrah in Command & Conquer Generals

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Al Basrah in Command & Conquer Generals

Post by ZonexNL on Sun 2 Dec - 9:53:40

(Original link to thread on PR Forums: http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/116517-al-basrah-command-conquer-generals.html )

Hello,

I bet most of you might remember this game. It's a pretty old real time strategy game developed by EA games called Command & Conquer Generals. Now I've been browsing my program files lately and happened to find a world builder.exe in the General directory. Turns out to be a neat little map editor, so I decided to make Al Basrah in the map editor. I'd like to know what you guys think of it, feedback is much appraised. Oh and also note that this is done from scratch, all I've used is a map from Al Basrah from the map book, hence why my map might not be fully accurate, but I think I came pretty close. Razz

The first row of images below are taken directly from the map editor hence there's no clouds and no other natural effects, only sunlight, and all civilians are frozen.

------------------------------------------

This is supposed to be the Insurgents main base. There's usually a mosque in it but I have left that out to make space for the GLA HQ which will spawn there if you play the map in Skimish/multiplayer.






Oil Refinery



British VCP (Image taken from a North PoV)



The opium fields (or w/e they're growing there) and the small village where the cache often spawns in PR. Taken from a North-West PoV.



The oasis west of the village.



A part of the airfield, also the USA spawn point. The reason why it's not 'finished' there is because the orange line indicates the border of the map. If you actually play this map in the game you will not see anything beyond that border, so I only did the part that will be visible obviously.



The famous Basrah island



The palace



Full map (Taken from a North-East PoV)



From above (Water hidden)


And at last but not least I have recorded some actual gameplay. Check the video below.



If you desire to download/play the map that's fine, send me a PM or reply here. I'm not expecting many people to be interested in that though. Also any kind of feedback would be greatly appreciated!

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Re: Al Basrah in Command & Conquer Generals

Post by Hunt3r xXx on Sun 2 Dec - 11:13:24

This is simply amazing.

Maybe make Qwai river next so you can add the Chinese forces too?

Or even better, Black Gold if you can make such a big map.

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Re: Al Basrah in Command & Conquer Generals

Post by deadly22sniper on Sun 2 Dec - 13:05:50

Nice. Very familiar. I used to play Generals. Only major omission is the pipeline running NNW from the oil refinery.

Hehe, those technicals don't give a damn - civvies, fences, anything that's in their way. Actually it looks like they go out of their way sometimes to knock things over.
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Re: Al Basrah in Command & Conquer Generals

Post by Viglen on Sun 2 Dec - 13:09:50

MY mind is blown

f**k me this is epic

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Re: Al Basrah in Command & Conquer Generals

Post by Bounty on Sun 2 Dec - 14:03:09

Got Room for 5!

I love how the technicals in the video display PR player characteristics perfectly (hitting trees, going down the wrong road and having to reverse)

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Re: Al Basrah in Command & Conquer Generals

Post by Jevski on Sun 2 Dec - 14:11:20

Oh nice,

I remember in the old days of Red Alert 1, the panic that ensued when I Teleported a Rambo/Tanya into the enemy base.....


Last edited by Jevski on Sun 2 Dec - 14:16:47; edited 1 time in total
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Re: Al Basrah in Command & Conquer Generals

Post by Bullet2Hart on Sun 2 Dec - 14:15:50

The good old C&C Map making days... Oh how I lost many Hundreds of hours on RA3 and Generals map creator...

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Re: Al Basrah in Command & Conquer Generals

Post by kerrermanisNL on Sun 2 Dec - 17:36:31

That looks pretty damn good, nice one

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Re: Al Basrah in Command & Conquer Generals

Post by ZonexNL on Sun 2 Dec - 19:29:42

deadly22sniper wrote:Nice. Very familiar. I used to play Generals. Only major omission is the pipeline running NNW from the oil refinery.

Hehe, those technicals don't give a damn - civvies, fences, anything that's in their way. Actually it looks like they go out of their way sometimes to knock things over.

Yeah I didn't find any pipeline object else I would have added it!

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Re: Al Basrah in Command & Conquer Generals

Post by Enzo89 on Sun 2 Dec - 19:59:11

Thats pretty cool that m8, used to love playing the C&C games, that video is like watching a video taken from the Hardcore server, teckies just rolling in the US base Razz

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