Jabalv1 "Fixed"

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Jabalv1 "Fixed"

Post by blip2 on Sun 12 Jun - 23:39:41

Rudd posted this screenshot:


Looks like they just added a second carrier to "fix" the problem of the first one being too close ><

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Re: Jabalv1 "Fixed"

Post by deadly22sniper on Mon 13 Jun - 12:27:31

How's the current one too close?
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Re: Jabalv1 "Fixed"

Post by Bounty on Mon 13 Jun - 12:47:44

APC's can hit it once every ten shots.

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Re: Jabalv1 "Fixed"

Post by deadly22sniper on Mon 13 Jun - 12:54:19

Didn't know that. Never seen it happen myself.
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Re: Jabalv1 "Fixed"

Post by Nixy23 on Mon 13 Jun - 13:12:37

Its not 'too close' to the shore per sé. It's just too close to the shore to allow for further view distance. If you stood on the dam or something, with a proper view distance like in the above screenshot, you could see the carrier and the anti-projectile shield surrounding it.

And because the location of the carrier couldn't be changed at first, they had to reduce overall view distance to stop that from happening, I think.
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Re: Jabalv1 "Fixed"

Post by H.sta on Mon 13 Jun - 14:01:10

I can assure you a lot of minor stuff has been done to the map to make it more playable until Jabal 2 is out.

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Re: Jabalv1 "Fixed"

Post by Tarranauha200 on Mon 13 Jun - 16:33:39

The problem is that you can hang around the shore whit AAV and hit west beach while being in the projectile shield, which means you cant be hit by enemy APC/HAT/LAT/TOW/anything.

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Re: Jabalv1 "Fixed"

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