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ARMA II: ABF02 17 Nov

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Jay Scott
Bullet2Hart
Player_1
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ARMA II: ABF02 17 Nov Empty ARMA II: ABF02 17 Nov

Post by Player_1 Mon 12 Nov - 18:36:10

Because of Xasper's suggestion of "ABF01 Route Clearance," which was a very fun and challenging mission, this week's mission will be "ABF02 Local Relations," part two in the series. The objective of this mission is to defend the FOB from enemy attack. While that sounds simple enough, I have done some testing and I can testify to the aggression with which the AI operate. This will require lots of firepower covering 360 degrees. Sectors must be covered. This will be rough.

When - 17 November 2012 1930H GMT
Mission - ABF02 Local Relations

Assets - x4 Jackal 2 MWMIK (L2A1), x4 Jackal 2 MWMIK (GMG)
Max Slots - 31
Modified Parameters -

Arrival time - 19:20 or before

- All players should turn up at least 10 minutes beforehand and be on the server 5 minutes before start time.
- Fire Team Leaders/Squad Leaders are requested to turn up for planning at least 30 minutes before start, you will be contacted ahead of time if you make one of these roles.
- You need to ensure that your game is up to date before the event (recommend updating day before, then re-updating on the day)

Slot Policy
- Slots priority is firstly given to those who have signed up in this thread, on a first come, first served basis.
- If more slots are free and you happen to tag along without having signed up, it will be on a first come first served basis.
- If you fail to get to the mission 9 minutes before start, your signed up slot will be freed up to those on a first come, first served basis.

Rules
- Assets use, final slotting positions, and gear selection are at the CO's discretion.
- If you have complaints about the map, mission, etc., share it after the mission is done, or in this thread
- Follow superior's orders as best you can at all times
- Do not teamkill
- Do not berate others players. If a players does not perform a task properly, or makes a mistake, take the opportunity to teach, not rage.

Please signup in the following format:
In-game Nick:
Desired Role:

Roles


1-1-A

1 Section Commander / Charlie Fire Team
Lead Scout / Charlie Fire Team
Grenadier / Charlie Fire Team
LMG Gunner / Charlie Fire Team
Section 2IC / Delta Fire Team
Grenadier / Delta Fire Team
Rifleman (LSW) / Delta Fire Team
GPMG Gunner / Delta Fireteam

1-1-B

2 Section Commander / Charlie Fire Team
Lead Scout / Charlie Fire Team
Grenadier / Charlie Fire Team
LMG Gunner / Charlie Fire Team
Section 2IC / Delta Fire Team
Grenadier / Delta Fire Team
Rifleman (LSW) / Delta Fire Team
GPMG Gunner / Delta Fireteam

1-1-C

3 Section Commander / Charlie Fire Team
Lead Scout / Charlie Fire Team
Grenadier / Charlie Fire Team
LMG Gunner / Charlie Fire Team
Section 2IC / Delta Fire Team
Grenadier / Delta Fire Team
Rifleman (LSW) / Delta Fire Team
GPMG Gunner / Delta Fireteam

1-1-D

Platoon Commander
Platoon FO

1-1-E

Platoon Sergeant
Platoon Medic
60mm Mortar Gunner
60mm Mortar Asst.
Platoon Medic
Platoon Sharpshooter

Signups
Bullet2hart
Scotty
Kasper
Chris
Ferit
Jet


Last edited by Player_1 on Wed 14 Nov - 21:08:29; edited 1 time in total

Player_1

Registration date : 2012-10-08

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Post by Bullet2Hart Mon 12 Nov - 18:38:12

Bullet2Hart
Platoon Sharpshooter

:3
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Post by Jay Scott Mon 12 Nov - 20:18:43

In game nick: Scotty

Preferred role: Grunt
Jay Scott
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Registration date : 2010-10-12

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Post by Xazper Mon 12 Nov - 20:24:08

Nick: Xazper
Role: Any -Sharpshooter -Mortar (unless someone wish to crew with me and train beforehand in which case gladly as I predict them being sorely needed)

BTW at this rate we're going to run out of missions in a week. SOMEONE FIRE UP THE EDITOR!

EDIT: May/May not attend. Babysitting little brother.


Last edited by Xazper on Tue 13 Nov - 22:14:14; edited 2 times in total
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Post by Chris_Kampfgurke Mon 12 Nov - 20:55:34

can we set it 1 hour later? have new opening times on my shop :(

then i would like my usual role if bullet would let me :D (if u like a spotter, mate)
xasper, want to attend the marksman course? we can train for it.
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Post by Xazper Mon 12 Nov - 22:54:04

After a bit of practice with the mortars (60mm and 81mm) I've concluded they are USELESS at anything not stationary. They are SO slow to range, turn and aim that you can't hit anything but trenches and buildings.
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Post by Xazper Tue 13 Nov - 22:15:04

I have to babysit my little brother that night. Might/Might not attend.
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Post by F3rit Wed 14 Nov - 20:04:23

f3rit

FTL / AR
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Registration date : 2012-05-14

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Post by Player_1 Wed 14 Nov - 21:09:05

In-Game Name: Jet
Desired Role: Anything needed

Player_1

Registration date : 2012-10-08

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Post by Chris_Kampfgurke Wed 14 Nov - 22:30:55

remember: i wont be able to make it if it is on 1930 GMT...
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Post by Jay Scott Thu 15 Nov - 11:10:14

Any chance we can make this for 20:20?
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Post by Player_1 Thu 15 Nov - 11:22:57

No. The game will start on time provided that there are enough people to play.

Player_1

Registration date : 2012-10-08

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Post by Jay Scott Thu 15 Nov - 12:08:17

Cool.
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Post by Nixy23 Thu 15 Nov - 21:24:47

Not sure if I can make it yet. Might be out on Saturday.
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Registration date : 2011-05-01

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Post by Chris_Kampfgurke Thu 15 Nov - 23:55:49

nevermind, can make it :D
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