The future of DayZ
+8
Fuggut
Sincoza
Jay Scott
Smurf_cfc
gijskonings
capitan
Bounty
F3rit
12 posters
*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 1 of 1
The future of DayZ
DayZ interview from E3
"Right now, once you've survived those first few days it can get a little bit boring. Maybe you could have more choices - you could be a lone wolf and go off and build a cabin somewhere, or maybe there's a large group of you and you want to take over a city and you end up fighting with other groups over resources. You know, elements that provide more of a meta game. Expanding that is really important.
"Right now, once you've survived those first few days it can get a little bit boring. Maybe you could have more choices - you could be a lone wolf and go off and build a cabin somewhere, or maybe there's a large group of you and you want to take over a city and you end up fighting with other groups over resources. You know, elements that provide more of a meta game. Expanding that is really important.
F3rit- Registration date : 2012-05-14
Re: The future of DayZ
Is DayZ really THIS exciting? I havn't changed my mind on how clunky the game engine is...
Bounty- *NwA* Admin
- Registration date : 2010-09-13
Re: The future of DayZ
The game engine is indeed clunky, but once you get used to it (shouldn't take that long, as it isn't really that bad) its pretty amazing. Gameplay is king, and DayZ gameplay is pretty damn good. Beats any game I've paid for in the last 5 years...
capitan- Registration date : 2011-01-29
Re: The future of DayZ
yea it does piss you off at times but half the fun is getting better gear that you are scared of losing. when you get to that point the game gets better. you get more edgy and encounters can get your adrenaline pumping.
i love the fact that everything you get has to be found and you cant spawn your own gear or have things respawn if you lose them.
All so the fact that even if you have all the best gear someone with a mak can still kill you.
i love it and when its out for Arma 3 i think all the issues will have been worked out.
i love the fact that everything you get has to be found and you cant spawn your own gear or have things respawn if you lose them.
All so the fact that even if you have all the best gear someone with a mak can still kill you.
i love it and when its out for Arma 3 i think all the issues will have been worked out.
F3rit- Registration date : 2012-05-14
Re: The future of DayZ
Is it always that laggy? Besides that it looks tot awesome!
gijskonings- Registration date : 2012-06-03
Re: The future of DayZ
No not always.
if your in a vehicle the de-sync is bad and the servers do degrade quickly atm.
The next patch is suppose to be a big patch with performance so we can only wait and see.
if your in a vehicle the de-sync is bad and the servers do degrade quickly atm.
The next patch is suppose to be a big patch with performance so we can only wait and see.
F3rit- Registration date : 2012-05-14
Re: The future of DayZ
Wouldn't give a monkey's ball if it died a slooow painfull death...
Smurf_cfc- Registration date : 2011-07-13
Re: The future of DayZ
Smurf_cfc wrote:Wouldn't give a monkey's ball if it died a slooow painfull death...
I see what you did there.
gijskonings- Registration date : 2012-06-03
Re: The future of DayZ
Smurf is a closet DayZ player just waiting to come out.
F3rit- Registration date : 2012-05-14
Re: The future of DayZ
he's just mad because his beast of a laptop cant handle mre than 3 buildings at a time.F3rit wrote:Smurf is a closet DayZ player just waiting to come out.
Sincoza- Registration date : 2011-08-09
Re: The future of DayZ
oh my god this game is amazing. i was running through a forest and came across a player it was night time and i had nvgs and i shot him and he shot me with his makarov so i offloaded 14 rounds into him and he died and then i just legged it shitting myself with adrenaline pumping and i had run about 6 km before i had calmed down and stopped being so edgy.
stormy4528- *NwA* Clan Member
- Registration date : 2011-09-07
Re: The future of DayZ
youtube.com/watch?v=jL0D8bJGH98
"What we are is semi-civilized beasts with baseball caps and automatic weapons." Sounds like DayZ.
THE MAN IS A f*****g GENIUS.
"What we are is semi-civilized beasts with baseball caps and automatic weapons." Sounds like DayZ.
THE MAN IS A f*****g GENIUS.
heavyweather- *NwA* Clan Member
- Registration date : 2012-06-04
Re: The future of DayZ
I have been watching him ever since Zero put me onto him.. He is the best!
https://www.youtube.com/watch?feature=endscreen&NR=1&v=qYOH30WUX7Y[/youtube]
https://www.youtube.com/watch?v=h_bmPbPHCOY&feature=fvwrel
https://www.youtube.com/watch?feature=endscreen&NR=1&v=qYOH30WUX7Y[/youtube]
https://www.youtube.com/watch?v=h_bmPbPHCOY&feature=fvwrel
Jay Scott- Registration date : 2010-10-12
Re: The future of DayZ
from the same interview i posted about Arma 3
Dslyecxi: Have you played with ACRE [Advanced Combat Radio Environment, an Arma 2 mod] much?
No, I've watched video with it, but I haven't, no...
Dslyecxi: Yeah, it's pretty cool. Terrain can influence it, if you're in a forest it'll cause it to show shorter ranges... If you're moving away, their radio is having more trouble reaching you, they'll actually hear you distort and break up and eventually you'll lose them entirely. So if someone really broke up, they could be saying things very slowly and deliberately for you to understand it...
Hall:: Well, we had guys from ShackTac making zombie noises to freak people out...
Dslyecxi: They have it set up where you can do re-transmission stations, have one radio that'll bounce off relays to get around.
That seems like a natural fit for Day Z; if there's a radio transmission station at the top of Green Mountain, that becomes a really valuable point, a clan wants to own that spot, they can talk to another point...
Hall:: And imagine if we start making maps bigger and connecting more worlds together to an extent, and then radios become important. You get a whole meta-game going on.
Buchta: Yeah. Even protecting this infrastructure. Suddenly you lose a connection, well, what happened to the guys? That's one of the other potential aspects which can be explored, like making safe zones. I can imagine that at some point, we may end up having no zombies, because they'll be extinct...
Hall:: At least on certain servers...
Buchta: But people will be renewing civilization. They're already trying to mimic services. Imagine with the radios, there could be radio stations...
What do you think inspires PC gamers to make their own fun in that way?
Hall:: I think persistence switches something in people's heads. Because they know that the character's going to be there later. You play differently. You see it in the way people play. They can't even help it. They just approach it differently. You watch some of the live streams where they're like, they want to go in and grief people, but they end up not doing it, because they can't help themselves. It's quite amazing.
some big ideas lets hope they make it in
Dslyecxi: Have you played with ACRE [Advanced Combat Radio Environment, an Arma 2 mod] much?
No, I've watched video with it, but I haven't, no...
Dslyecxi: Yeah, it's pretty cool. Terrain can influence it, if you're in a forest it'll cause it to show shorter ranges... If you're moving away, their radio is having more trouble reaching you, they'll actually hear you distort and break up and eventually you'll lose them entirely. So if someone really broke up, they could be saying things very slowly and deliberately for you to understand it...
Hall:: Well, we had guys from ShackTac making zombie noises to freak people out...
Dslyecxi: They have it set up where you can do re-transmission stations, have one radio that'll bounce off relays to get around.
That seems like a natural fit for Day Z; if there's a radio transmission station at the top of Green Mountain, that becomes a really valuable point, a clan wants to own that spot, they can talk to another point...
Hall:: And imagine if we start making maps bigger and connecting more worlds together to an extent, and then radios become important. You get a whole meta-game going on.
Buchta: Yeah. Even protecting this infrastructure. Suddenly you lose a connection, well, what happened to the guys? That's one of the other potential aspects which can be explored, like making safe zones. I can imagine that at some point, we may end up having no zombies, because they'll be extinct...
Hall:: At least on certain servers...
Buchta: But people will be renewing civilization. They're already trying to mimic services. Imagine with the radios, there could be radio stations...
What do you think inspires PC gamers to make their own fun in that way?
Hall:: I think persistence switches something in people's heads. Because they know that the character's going to be there later. You play differently. You see it in the way people play. They can't even help it. They just approach it differently. You watch some of the live streams where they're like, they want to go in and grief people, but they end up not doing it, because they can't help themselves. It's quite amazing.
some big ideas lets hope they make it in
F3rit- Registration date : 2012-05-14
Re: The future of DayZ
+111111 for the radio idea. My entire modus would become owning the airwaves, securing Green Mountain and blasting out sweet jams 24/7. I will start... with Bobby McFerrin.
https://www.youtube.com/watch?v=NntmAj60O60
https://www.youtube.com/watch?v=NntmAj60O60
heavyweather- *NwA* Clan Member
- Registration date : 2012-06-04
Re: The future of DayZ
heavyweather wrote:+111111 for the radio idea. My entire modus would become owning the airwaves, securing Green Mountain and blasting out sweet jams 24/7. I will start... with Bobby McFerrin.
https://www.youtube.com/watch?v=NntmAj60O60
dude, i repost this vid in the music section, this is awsome! you could do the radio, i wanna hear good muzic when popin zombie heads
Chris_Kampfgurke- *NwA* Clan Member
- Registration date : 2011-01-09
Re: The future of DayZ
Yaaaay, the "new" WoW has been born... baaaah... EMS!
MasterG- *NwA* Clan Member
- Registration date : 2010-10-29
*NwA* Clan :: Game Related Topics :: ARMA 2/3 :: DayZ
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum