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Conquest 2: Vyrium Uprising

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Conquest 2: Vyrium Uprising Empty Conquest 2: Vyrium Uprising

Post by Da-Fort Fri 11 May - 8:19:55

Now I am pretty sure this won't get really much attention on this board but I thought I might as well give it a stab.

Conquest 2: Vyrium Uprising 6srkwg

Conquest Frontier Wars was one of those games that got me into gaming back when I was a small kid.
A very well put together strategy game with some unique traits for its day. I made my first LP for this game (link) and then went onto Earth 2150: TMP but I am digressing. The developers behind the game are trying to complete CFW2. Thruth be told I believe they are using the same engine from 2001 but like hell I care. I said I would play it even if it had the same engine.


Conquest 2: Vyrium Uprising Photo-full

Conquest Frontier Wars 2 Kickstarter page


So what makes C:FW different from other strategy games for its time?

The first property it had was supply management. Ships could find themselves with any ammunition and become a sitting duck. To tackle this problem you could build supply ships or have your ships return to base where a couple of buildings had resupply points. Buildings needed supply as well but that was more abstract. An HQ delivers supply for buildings in its own system. But when you move to another system you cannot just build another HQ because those things are pretty damn expensive. No, you build a Jumpgate onto the wormhole connecting the two systems. No supplies means no working buildings. Talking about buildings. You can only construct them around planets. Kind of like a ring of space structures. Pretty cool to see. Only exceptions are turrets and JG.

Admirals. Hero units that you could recruit from an Academy. These heroes gave their fleet a bonus towards a particular race and ship. They had the added ability of doing small macro commands like "repair and rearm". In SP they had their own unique looking ship which was really nice to look at. They also had immediate access to their ships abilities. Admiral Hawkes is able to cloak his ship without the cloak reserach. Cloaking does take up supplies so best to only use it in case of emergency. The voice actors really did well in the game and I never though any of them out of place or overexagurated.
Conquest 2: Vyrium Uprising Dump15

I gave away the wormhole part a bit too early but to access other systems there were wormholes. These wormholes you could jump through at will. Jumpgates can be built around them to deny enemy ships access. Jumpgates are built on both sides so the enemy can still destroy the JG but atleast you didn't have any stealth ships jumping through and it is a nice early warning system. JG are needed for supply in the next sector anyways.
Conquest 2: Vyrium Uprising 028A016D00002193-c2-photo-oYToxOntzOjE6InciO2k6NjUwO30%3D-conquest-fontier-wars

Research was done through buildings like you would have in Age of Empires. I personally like this more instead of some abstract research tree screen. To do research you need resources first. There are 3 resources, much like Starcraft. Ore is needed for everything. Gas (read: your Vespene if you will) and crew for ships, stations and some research. To get these resources you need to find an asteroid field and a nebula. Harvesters can then gather these resources and drop them off at Refineries. Natural occuring resources get depleted over time so you cannot stay in one system for long. Crew gets recruited from Terran and Swamp planets that have a building that can recruit crew. Planets also provide Ore and Gas that do regenerate over time, albeit very slow. Refineries gather these for you.

There were 3 distinct races in the original game. They had different looking ships which is ofcourse only normal. Humans had corvettes (with AAA), missle cruisers, lancer cruisers (lightning ships in space), carriers and dreadnoughts. On the Mantis side you had ships more geared towards fighter tactics. Their Tiamats were the bane of my existence. Those bombers really, really, really hurt. Funny, none of their ships actually had AAA or flak cannons. Every race did have a constructor (duh), scout (cloaky), minelayer, troopship and resource gatherer.

In space battles ships take hits. When they lose their shields the hull takes damage. After a certain treshold it will show a damaged section where the ship took a hit. This made the game more imersive. Ships can go to a repair facility to repair and rearm. to go even further. Ships that were under construction could be seen outside of the Shipyard, being built. Neat little things like that.

The music was really well done. I really enjoyed the soundtrack, even back then. It had that Starship Trooper vibe but still being its own thing. You'll have to take my word on it. Or alternatively you can listen to this track: (link inbound)
Be warned though it is 13 min long.

The game was very well received by reviewers but due to lack of advertisement it never got off. Not enough people bought this game which was a shame because it was actually good. The SP was really varied and had decent narative to keep you going. Every day I wish I could play the full game of the next instalment of the franchise. The demo has been out for a very long time. The studio went under but came back under another name.

The reason why I am pleading my case here is because of the vein hope one of you might be interested and being a little naive. I am going to pledge a decent amount of money to this cause. Maybe try and get one of you guys onboard, I thought. You don't have to pledge ofcourse.

My first LP


Old Vyrium Uprising Trailer


That link to the kickstar page again is: http://www.kickstarter.com/projects/1869102574/conquest-2-vyrium-uprising-rts-fans-unite

EDIT: Though it has to be said this game isn't realistic. It has that layer of complexity because of supply. Crew is only needed for construction of ships. They do not get lost during combat etc. But what this game really is. Is an old school strategy game. Sorry for my ramblings, if interested you should go read the Kickstarter page. It has a better format than my gibberish.

Spoiler:
Da-Fort
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Post by Hunt3r xXx Fri 11 May - 15:43:50

Spoiler:

z0mfg I came listening to that good old nostalgic tune in the Vyrium Uprising tralier...

You have my moral support because I'm kinda running low on moniez.
inb4 lazy greeks, get a job etc etc


Last edited by Hunt3r xXx on Fri 11 May - 16:31:30; edited 1 time in total
Hunt3r xXx
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Post by Da-Fort Fri 11 May - 16:08:14

Hunt3r xXx wrote:*Snip* Minor Spoiler Wink*Snip*

z0mfg I came listening to that good old nostalgic tune in the Vyrium Uprising trailer.
You have my moral support because I'm kinda running low on moniez.

Here's another one from James Hannigan:

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