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3DS max

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Orford
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Post by kerrermanisNL Fri 9 Sep - 15:11:08

Hey there,

I was wondering if some people here have some experience with creating models. I recently started out, and I could use some help with some things. (I'm using 3ds max 2012)

Here are some of my models.
3DS max 206ybt4
3DS max 33391sx

I didnt finish this because it was sooo bugged.
3DS max 20fuu54

This is my current "project". Its the ANPRC 148.
3DS max 2cnk1v
3DS max 28gs57a
3DS max 14kk66f

I'm having trouble adding the buttons in the top part. I can't seem to get it done, or else its just lines everywhere.
Some pointers would be great :)
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Post by Naytdawg Fri 9 Sep - 15:29:56

thats some clever shiz man, i do video and audio editing but never gone for 3d, no idea where to start
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Post by deadly22sniper Fri 9 Sep - 16:42:32

Mugs, eh? Seems everyone starts with mugs. :D

3DS max Gold_m11

These are a couple of things I did at uni in Pro/DESKTOP.

3DS max Flange10
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Post by Xazper Fri 9 Sep - 17:10:49

I have it a as a student licence. I've had about 1 hour intro and almost made the front of a plane but then time was up. I really need to get into ittoo because I need it for my games but I never take the time to do them.
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Post by kerrermanisNL Fri 9 Sep - 17:30:04

Xazper wrote:I have it a as a student licence. I've had about 1 hour intro and almost made the front of a plane but then time was up. I really need to get into ittoo because I need it for my games but I never take the time to do them.

Mate, i have the student license aswell, its free, full version and 100% legit. Sign up at their site for it, and you'll be able to get it :)

Lol, that sentence almost looks like an internet scam
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Post by H.sta Fri 9 Sep - 18:50:48

deadly how can you not tell me that you use 3dsmax, you know I need modellers
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Post by Orford Fri 9 Sep - 19:03:43

Deadly is a very modest guy, if you dont ask he aint telling.

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Post by BXV-[Tr] Fri 9 Sep - 20:47:34

I have some finished models like SCAR-H , M16 , GLOCK but it's been long since last modeled someting .
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Post by kerrermanisNL Fri 9 Sep - 22:09:23

BXV-[Tr] wrote:I have some finished models like SCAR-H , M16 , GLOCK but it's been long since last modeled someting .
I'd love to see them :)

Do you have any clue how i could get those buttons in there? Razz
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Post by H.sta Fri 9 Sep - 22:11:19

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Post by kerrermanisNL Fri 9 Sep - 22:41:16

Looks really interesting and I would love to create something for you guys. I am still a bit of a beginner I'm afraid. If you want I'll try and make some stuff for you guys, but I have no clue on how to get the best "performance" and stuff like that from an object. I also have pretty much no idea about those UV textures someone was talking about.
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Post by deadly22sniper Sat 10 Sep - 12:34:23

H.sta wrote:deadly how can you not tell me that you use 3dsmax, you know I need modellers

Never used 3dsMax. I mode those bits in Pro/DESKTOP a few years ago, so I don't really feel I can "model".
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Post by kerrermanisNL Sat 10 Sep - 19:01:17

Yay, I figured out how to make the buttons on the AN/PRC! It wasn't hard at all, I cant believe I didnt think of that before.. lolol

Anyhoo, keep posting here, maybe I'll have little updates here about the model progress Razz
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Post by Naytdawg Sat 10 Sep - 19:12:58

In a nut shell, how do you make the stuff? Hand drawn? Give coords? Render photos?
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Post by kerrermanisNL Sat 10 Sep - 19:34:16

Basically what I do is I create a 'plane' which I then paste a reference photo to. Then I create a second plane and I draw over the reference photo.

Which basically makes it look from this:
3DS max 2196m1y
To this:
3DS max Ae8rxx

And then in the mean time I also add depth etc.
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Post by Naytdawg Sat 10 Sep - 20:46:32

hmmmm, i like new toys... to the internet!!
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Post by BXV-[Tr] Sun 11 Sep - 9:52:06

I couldn't find the others kerre , i'll post em up as soon as i find them all . This is the only one that i could find :
3DS max Zkmu7o
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Post by kerrermanisNL Sun 11 Sep - 11:22:05

Wow, that looks pretty good. Looks like you've got some experience :)

How did you get the guardrail (if it is called that way.. anyhoo, the round thing you hold when shooting Razz) so round? Along with the barrel
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Post by H.sta Sun 11 Sep - 12:47:39

you guys should really look around the PR forums, we really need modellers
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Post by speedhound1-WYD- Sun 11 Sep - 16:13:34

yeah come on guys, wouldn't you want to say in game every time some picked up your model "I did that, oh i have told you that before lol"

i can make models, only from a different generation, scratch built scale models for railway stuff etc you guys that have the ability to do this stuff are very lucky (remember i didn't even have comps at school in my day hehe)

you should all make use of it and like Sta says PR is screaming out for this kinda thing, get busy people !!

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Post by BXV-[Tr] Sun 11 Sep - 17:51:38

kerrermanisNL wrote:Wow, that looks pretty good. Looks like you've got some experience :)

How did you get the guardrail (if it is called that way.. anyhoo, the round thing you hold when shooting Razz) so round? Along with the barrel

It's basically a cylinder , you create a cylinder first then start shaping it up depending on the actual model itself , same thing goes with barrel as well .


Last edited by BXV-[Tr] on Sun 11 Sep - 22:04:07; edited 1 time in total
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Post by kerrermanisNL Sun 11 Sep - 18:04:42

How do you attach it to the rest of the gun then? :/
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Post by BXV-[Tr] Sun 11 Sep - 22:01:39

Edit : misundrestood the question

It's easy really , you first model the thing you want to with whatever the geometrical shape then click the actual model itself , find attach which is in the modify panel , click and then click on the shape which you created just before . That's all . There is also a way where you can group 'em , that doesn't combine them compeletely but group them to do that , you select both of the models click on the group popdown menu and click group , that groups them , you can break it up later if you want to .

yeah come on guys, wouldn't you want to say in game every time some
picked up your model "I did that, oh i have told you that before lol"

i
can make models, only from a different generation, scratch built scale
models for railway stuff etc you guys that have the ability to do this
stuff are very lucky (remember i didn't even have comps at school in my
day hehe)

you should all make use of it and like Sta says PR is screaming out for this kinda thing, get busy people !!

Well speed , to be honest i don't find myself as a senior modeller as of yet , at least not at a level where i can model for games . Game modelling requires a lot of time and skill , which i lack em both . Need to improve my skills to be able to step into that world .
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Post by H.sta Sun 11 Sep - 22:22:38

you could atleast give a simple static a shot
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Post by speedhound1-WYD- Mon 12 Sep - 4:03:50

yes absolutely Sta, think, the next time your on a PR map how many vBf2 stuff is still actually there, if you start with some thing as simple as a bin or a gate or door it would all add to the ever increasing uniqueness and win of PR.

BX you cant get expert at anything without going through the beginner, getting there and competent stages, that goes for every single walk of life, show willing and you'll be surprised how many people will help.

there is a great thread on PR forums about someone creating a garage, read that thread and look at how many people are willing to help, you wont be alone for long as long as you're prepared to show willing.

same goes for the rest of the posters here, Deadly i could make that flange in real life, it would take a lathe, a jig borer and then the perimeter holes would need to be indexed either on a mill or back in the lathe, yes a black art to most if you will, which is how this stuff here makes me feel !! would love to be creative digitally but i really think i missed the boat so all the best to those that can.

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Post by kerrermanisNL Sat 28 Jan - 22:57:37

Wahay, since school is getting less stressy I decided to go and pick up modeling again. Been following the Beretta 9000 tutorial and it's turning out pretty good, I've got the main stuff finished, now I just need to touch up all the little details :)

Here's what I've got so far:
3DS max 2v16jih
I feel a bit bad about the barrel, it's really too small, maybe I'll go and edit that a bit.
Let me know what you think! :)

-edit
Here's a more "animated" screenshot.
3DS max Xkvimc
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Post by H.sta Sun 29 Jan - 0:07:47

I really need some stuff modelled for the Norwegian Faction, would you be interested in helping us?
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Post by Jay Scott Sun 29 Jan - 0:11:51

Cool beans!
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Post by kerrermanisNL Sun 29 Jan - 0:12:31

Haha, yes I would! You were allready talking about it earlier in this thread and I even visited the norwegian statics thread on the PR forums before. I won't be able to start anything to fast now though(I've still got a couple of school projects going at the moment, but after that I'm free to do some stuff).

I'll have to install 3ds max9 though, that's the one that works best with BF2 right?
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Post by Jay Scott Sun 29 Jan - 0:20:27

Am a random guy in a random house i live in a random street, my car is random my phone is random the world that turns is random. the moon the stars the planets above are all random. My next door inveigher is random this word i just typed is random.


Are you random ?
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Post by H.sta Sun 29 Jan - 0:30:17

yeah, you need 3dsmax 9 (not 2009)

I will see what project might be good for you, what do you want to make the most, vehicle, gun, kit geometris?

also I believe Scotty might be trippin'
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Post by kerrermanisNL Sun 29 Jan - 0:37:45

H.sta wrote:yeah, you need 3dsmax 9 (not 2009)

Yeah I read that Wink

H.sta wrote:

I will see what project might be good for you, what do you want to make the most, vehicle, gun, kit geometris?


Haha, I'll make anything really! Just be "aware" that I'm really new to this, in addition that it'll probaply take some time for me to make it, I could use some tips on optimization and such. But I guess I'll be able to figure that out on the PR forums. (btw. kit geometris is like texturing and stuff right? Just wanna say that I really don't have any experience at all at doing that.. Do want to learn how to texture though :) )

H.sta wrote:
also I believe Scotty might be trippin'

Yes.
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Post by H.sta Sun 29 Jan - 0:39:02

you will get help o the PR forums yes, as long as the post is made in the community modding section, can you texture aswell?
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Post by kerrermanisNL Sun 29 Jan - 0:39:59

H.sta wrote:can you texture aswell?
hehe, edited my last post. No I can't texture, but I do want to learn how to though. I'm planning on texturing that beretta 9000 aswell. Should be fun :)
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Post by Jay Scott Sun 29 Jan - 0:55:57

Razz
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Post by Zer0 Sun 29 Jan - 5:42:24

cylinder->beavel/extrude and repeat and repeat.
Hsta...could give u a hand on modelling but only after i finish my current map
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Post by H.sta Sun 29 Jan - 9:34:39

sounds good ZerO :)
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Post by Jay Scott Sun 29 Jan - 9:54:28

Can i do anything H
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Post by H.sta Sun 29 Jan - 10:30:12

I will see if I can find anything you are good at Razz
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Post by kerrermanisNL Sun 29 Jan - 22:15:52

Little update :)
3DS max Gunwip6
Not sure how to render correctly yet, this is just a screenshot..
Anyhoo, I'm pretty much done now, only need to "optimize" it and apply smooth groups :)
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Post by H.sta Sun 29 Jan - 22:57:11

there are some really good tips on rendering somewher on the PR forums, I remember seeing them once a while back

but yeah, looks great, good work man
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Post by Zer0 Mon 30 Jan - 5:01:23

Goodluck
rendering is the easy part..texturing and UV mapping are a pain in za ass
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Post by kerrermanisNL Tue 31 Jan - 1:31:02

Yay, finnaly finished it! Now complete with smooth groups (there are some smoothing errors, but you can't really see them here Razz ) I believe tri-count is around 2250.
I'm very pleased with the end result because I think it really looks good Razz Next step would be to texture it.
3DS max Gunwip60006
3DS max Gunwip60005
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Post by H.sta Tue 31 Jan - 9:46:51

Looks great, allthough you might want to hollow out the barrel

and a texture is great for your portfolio
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Post by Zer0 Tue 31 Jan - 10:21:35

you have to work around areas within red square...that extruded portion under the barrel doesnt look so good...also the barrel needs to be a bit longer, hollowed and perhaps beveled(or, of course you can make the muzzle round, but it will cost you some poly's and tri-count) to give it that natural look
3DS max Gunwip10
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Post by kerrermanisNL Tue 31 Jan - 18:08:13

Thanks for the tips, I'll try and work on that, but I don't see what's bad about the "extruded" portion onder the barrel (it's really there and it's another "barrel" or something like that)

Didnt even think about hollowing the barrel so I'll definitly do that :) And maybe I'll make it a bit more "high poly" up there, basically it was meant to be in a game so that's why those points arent really that detailed. (not that im planning to put it in a game)
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Post by Zer0 Fri 3 Feb - 2:36:32

kerrermanisNL wrote:Hey there,

I was wondering if some people here have some experience with creating models. I recently started out, and I could use some help with some things. (I'm using 3ds max 2012)

Here are some of my models.
3DS max 206ybt4
3DS max 33391sx

I didnt finish this because it was sooo bugged.
3DS max 20fuu54

This is my current "project". Its the ANPRC 148.
3DS max 2cnk1v
3DS max 28gs57a
3DS max 14kk66f

I'm having trouble adding the buttons in the top part. I can't seem to get it done, or else its just lines everywhere.
Some pointers would be great :)

there are 2 ways for buttons:
1. you have a poly for every button and you extrude them a little
2. create the buttons separately and you weld them to the surface

Theere are 2 ways to have depth: one is by texturing, other is by model: texturing will cost you time, model will cost you tri-count and time. Depends what you need that model for: if bf2/arma 2, ill go for texturing, if its for show off, well, model will always be the good looking way.



wait a minute, are u talking about the knobs on the top? just create 2 cylinders with no segment height between top and bottom and weld them to top model.
PS. Are your laptop batteries dead?? 3DS max 964168
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Post by kerrermanisNL Fri 3 Feb - 16:08:41

Hehe, never mind that! I allready figured out a way to make them, guess I forgot how to put it in there/here. Thanks for the advice anyway! :)
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Post by H.sta Sun 5 Feb - 0:50:41

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Post by kerrermanisNL Sun 5 Feb - 1:05:21


Hey thanks for the link Sta! But I allready used Z-Trooper his rendering method (in the beretta 9000 one at least Razz ), which I think looks great. But I'll remember that if I'd ever want to make a clay render, because it does look a bit different (and a different kind of nice :) )

(linky to Z-Trooper his tut. http://www.realitymod.com/forum/f189-modding-tutorials/55803-toms-3dsmax-tutorial-thread-image-heavy.html )
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