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defending

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Jevski
ExeTick
Orford
Jay Scott
Naytdawg
Danger_6
speedhound1-WYD-
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Post by speedhound1-WYD- Tue 20 Dec - 5:24:58

i have noticed a lack of defending in PR recently.

defending can be split up into 2 elements.

psychological and practical

psychology

defending an enemy objective is in no way boring, it needs at least 2 squads so how can it be anything less than complicated ?
instill this into people around you on the battlefield and get some real teamwork going.
losing an objective is no less a part of the game as winning an objective.
as a squad leader ask yourself this 'would the game been over an hour ago if we hadn't defended ?' if you can answer 'yes' then why would you leave your defending stance because you feel 'its your time to attack/be in the spotlight' ?
constantly reaffirm your decision to defend to your squad, give your squad things to do constantly-there will always be weak vectors etc etc


practical

1 safe squad 1 patrol squad,
any objective will be attacked in a progressive manner, a patrolling squad will give the 'cannot die' squad the forewarning they need to defend successfully and once the threat has been eradicated they can help the patrolling squad with any needs they have, (reviving, FOB's etc)
be fluid in your defence, your riflemen should know where there sector is and what best way to outflank an incoming attack, ideally every person should know what the person next to them has to do in case of attack incase they go down.
i have noticed a pitiful lack of 'hold the line' attitude in PR of late.

general

if your defending and your team is spawning on your FOB it doesn't take a genius to work out that during the quiet times whilst defending you could easily put up a FOB nearer the attack action for your team.
you can run supplies.
you could think about mortars for the team effort.
you should create back up FOB's just in case things go properly tits up.
you can build FOB's near the previous flag to act as a radar so as you can know enemy whereabouts and intentions (bounding etc)
you can teach squad members what to expect when certain things happen, HE/FRAG mortars = they are softening you up SMOKE=attack imminent, sniper means that you're really annoying them, a/some well placed LMG/s means that they are going to to attack in force because they have run out of 'sneaky' ideas.


i would love to see more defending, too much in the last 6 months i've seen a new generation of players being taught to attack only, this is not how you win.
defending is not 'fashionable' at the moment but there is no logical reason for this, lets change this for better games gentlemen.

speedhound1-WYD-

Registration date : 2010-02-20

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Post by Danger_6 Tue 20 Dec - 8:18:40

I completely agree with your point speed. As a squad leader I will endeavour to defend more actively and find something for my squad to do, i.e. mortars :)

Did you know that your team 30 tickets or so if the enemy capture your flag?

Many people don't know that! Defence is vital!
Danger_6
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Registration date : 2011-07-18

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Post by Naytdawg Tue 20 Dec - 9:06:44

+1 I love a good defense, weather it's a couple of 50's in vcp or mortars, or even a squad belt buckle down in the dirt
Naytdawg
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Registration date : 2010-01-05

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Post by Jay Scott Tue 20 Dec - 9:47:53

Am always left defending lately! but i like defending anyway.. and then if the other squads keep failing the attack, i ask them to defend and give my squad ago at attacking.. then me and my squad move in on the cap and win the game.


RRRRRRRRRR YER! MY SQUAD MEMBERS ARE Awesome sauce!
Jay Scott
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Registration date : 2010-10-12

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Post by Orford Tue 20 Dec - 9:57:21

Think it was Iron Ridge or Iron Eagle last night and Sugnat spent the whole round defending bunkers, leaving Xasper to fail at being an SL trying to attack VCP. Xasper did pull it back on track once relived of duty and I got my hands on the squad. I did a bit of organizing on mumble SL and 30 mins later we had capped all the way to airfield. After a 3 squad CAS and TAnk squad asault on VCP.

I was so pumped after that round it took me a while to stop thinking im the god of PR.

Nice work Sugnat and a good point well made speed. Defence is the best facilitator of offence.

Orford
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Registration date : 2008-10-29

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Post by Jay Scott Tue 20 Dec - 10:07:49

Map: Loud seagle

Commander Orford! got the hole team pretty much on his shoulders.. was a great push to the airbase..

i also learnt something that round = Stay out the havoc it sucks / i suck at it
Jay Scott
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Registration date : 2010-10-12

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Post by ExeTick Tue 20 Dec - 13:02:23

scotty havoc on that map is not a great asset. you get killed by Tornado or that other jet.

but me in Mig was so fun :)

ExeTick

Registration date : 2011-09-22

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Post by Jevski Tue 20 Dec - 13:36:23

Remember when you kill someone, while defending, your spawn time goes down for each kill.
Jevski
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Registration date : 2010-03-31

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Post by speedhound1-WYD- Tue 20 Dec - 16:38:41

"Am always left defending lately"

this

because its unfashionable its very easy to feel very left out of the game when you're the only squad left defending, other squad leaders should actively involve you in their plans but usually they just run off in the direction of 'the glory' without even asking you if your OK.

good point Jev, also remember the 'battle of Britain' effect, were a downed British pilot was given a medical and was back up in the air the next day, the German pilots downed over Britain had 5 years as a POW, in other words and applying it to PR the defender has medics and close spawn points, the attacker once shot is often dead dead and has a long way to come back, this should be used to your advantage !!

Danger your right, a flag costs 30 points (often enough of a game winner in its own right) however the real game changer is this, if you're the only defending squad and you just got taken out on the objective the next objective is now even harder to defend as you have lost time and initiative, in fact a 'steam rolling' may well be what happens next leaving all the L33T squads surrounding a flag 2 or even 3 times removed from the AAS sequence (see this often lately)

and if all this seems to be a bit, erm, over the top, then consider this, how often lately have you finally made your attack work, possibly costing many many tickets and assets only to find, just as your about to go from neutral to positive on the flag, that the flag behind you goes neutral leaving you the only option to give up everything you've worked so hard to gain ?

and why ? because some shitty SL has decided that 'defending' is for nubs, that's why.

speedhound1-WYD-

Registration date : 2010-02-20

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Post by Delta Tue 20 Dec - 18:29:46

speedhound1-WYD- wrote: how often lately have you finally made your attack work, possibly costing many many tickets and assets only to find, just as your about to go from neutral to positive on the flag, that the flag behind you goes neutral leaving you the only option to give up everything you've worked so hard to gain ?

I would also like to point out that most of the time this happens, you only end up capping the flag, not because you have cleared it of enemy but because they have all left it and started capping before you and left a defensive squad or at least a few smurfs who defended for 30seconds to a minute while your team just upped and left the previous flag all alone with one big rush.

Also people need to start learning to use fobs, I have seen a total lack of fobs being put up recently, and dont put them on the objective, put one either side of it so if one gets taken out its only theoretically 100m to the objective and not 200m (if there is a fob on the base it has to be 200m for the next whereas 2 fobs 200m apart means flag is roughly in the middle and its quicker) plus 2 fobs with overlapping fields of fire make the objective a killing zone for the enemy to walk into and most flags can be capped from 50-100m anyway!!!
Delta
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Post by Jay Scott Tue 20 Dec - 19:43:52

You no what the answer is lads, and am sorry to bring it up AGAIN but.. MUMBLE!
Jay Scott
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Registration date : 2010-10-12

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Post by Jevski Tue 20 Dec - 20:54:01

What ive seen work extremely well also, is a commander.

Not just a guy to place markers, but one to make an assault plan, and execute it. Often Squad leaders lack the big picture, since they are in close, and often in combat. I see often the team repeating the same over and over again, expecting different results, like attacking from the same direction again and again, instead of using 10 min to get into a better position unnoticed.


But not all think the commander is valuable and often ignore him.


Ooo look whats on Tv "An Idiot abroad"

Im off...
Jevski
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Registration date : 2010-03-31

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Post by speedhound1-WYD- Tue 20 Dec - 22:04:47

yep, i don't often SL but recently the amount of comms in any SL channel has been almost non-existent.

speedhound1-WYD-

Registration date : 2010-02-20

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Post by Orford Tue 20 Dec - 23:10:59

Well it happend again tonight, op baracuda. Attack after attack failed in air strip. I tried to get a fob up east and west of airfield. I'd joined mid round and the enemy had the area stitched up. To the point if us having 125 tickets left.

I got on mumble SL and got CAS, Trans huey, APC and 2 other inf squads to listen to my plan. It was well recived.

3 hueys landed on air strip right as the last CAS missile hit the tower. The apc fired on the upper part if the building as we assaulted the ground floor. CAS then flew fire missions hitting the fence line.

The plan stalled as one of the squads once we started to capp should of got picked up and taken to rock, this happened to slow. We capped the flag with inly losing 12 tickets. But as we haddent move to capp north asap we lost momentum once the counter attack started.

just like last night, people want to be led they play the game for the teamwork. They are more than happy to betold what to do if you gave a good plan can think fast and think on your feet while the battle field is in one mother of a fire fight.

That's 2 nights in a row iv lead at least 5 out of 9 squads in a succesful assault while leading my own squad. I'm no hero I just think being a commander is boaring, I prefer doing it in the thick if the action.

Gaza tonight was awesome also. 4 inf hamas squad leaders moving defending talking to each other. Only lost 2 caches against the over powering IDF with a lot if clan players in it. MasterG was a god on that map.

Get a good SL get them talking with other SL's make a plan, win.

Orford
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Registration date : 2008-10-29

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Post by Jay Scott Tue 20 Dec - 23:18:40

Lmfaooo Jevski!



peace
Jay Scott
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Registration date : 2010-10-12

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Post by speedhound1-WYD- Wed 21 Dec - 2:23:41

i get your point orf, actually get people talking and you can pull back from dire situations.

here's another story, the other day on fools road i tried to get more than 1 squad talking to one another and was told to STFU, after explaining that all i was trying to do was promote a bit of team work i got a good working relationship going with 2 squads i didn't expect to get help from (eastern Europeans) and watched whilst everyone else got massacred or went off mission. (then the server crashed)


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Registration date : 2010-02-20

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Post by Danger_6 Wed 21 Dec - 3:46:15

I want to so badly come on and play PR but I have three technical issues:

Internet is sh*t - I am phoning my ISP tomorrow and shouting at them.
Mouse is dying - That amazing microsoft mouse has finally started giving up, i have to keep disconnecting and reconnecting it for it to work.
PC is dying- Luckily i convinced my dad to put in some dollar for a new one (xmas presssie :D)

Until I get these three issues sorted I can't show you guize how squad leading should be done Wink

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Registration date : 2011-07-18

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Post by Hunt3r xXx Wed 21 Dec - 14:22:33

speedhound1-WYD- wrote:i get your point orf, actually get people talking and you can pull back from dire situations.

here's another story, the other day on fools road i tried to get more than 1 squad talking to one another and was told to STFU, after explaining that all i was trying to do was promote a bit of team work i got a good working relationship going with 2 squads i didn't expect to get help from (eastern Europeans) and watched whilst everyone else got massacred or went off mission. (then the server crashed)


Weren't you in my squad on Fool's, Speed? I've had you in my squad numerous times now, I seriously hope this thread isn't about me lol (as I've been attacking a lot more than defending)
Hunt3r xXx
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Post by speedhound1-WYD- Wed 21 Dec - 14:37:36

no but i was in your defending squad on tad sae the other night which is a good example of what this thread is about, again we were the only ones defending anything whilst the reast of the team was attacking the PLA flag 2 flags away in the AAS sequence because 'caves' was to well held, only when we got rolled back to our main did people come back from attacking the wrong flag......

on that fools road round i was squad leading.


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Registration date : 2010-02-20

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Post by Hunt3r xXx Wed 21 Dec - 14:57:54

speedhound1-WYD- wrote:no but i was in your defending squad on tad sae the other night which is a good example of what this thread is about, again we were the only ones defending anything whilst the reast of the team was attacking the PLA flag 2 flags away in the AAS sequence because 'caves' was to well held, only when we got rolled back to our main did people come back from attacking the wrong flag......

on that fools road round i was squad leading.


Ah yes, we had a really good game, i enjoyed that.
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Post by Bullet2Hart Thu 22 Dec - 2:52:51

Defending is my favourite part of being a Squad Leader in PR.

Of course depending on the situation of the active flag, being a defender is where the most action happens, done correctly.

Unfortunetly Defending is a hard tactic to explain to power hungry squad mates, and impatiance generally leads to people wandering off and not doing as they are told - Hence my favourite part of attacking; Waiting long enough so the enemy defenders get bored then moving in while they are dis-organised and all over the place, the amount of times we've whiped the enemy while they were defending just by holding back for a few minutes with-in close proximity suprises me to the fullest on how impatiant modern day players are on PR.

My days in Delta Force 2 sitting back on a hilltop for 40 minutes just to support my teams flanks helps me alot with being patient.
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Registration date : 2011-08-02

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Post by JToTheDog Thu 22 Dec - 8:38:24

YES.

I've been saying this for a long time. Al tough it was a long time since I played as well. Defending is the mos fun, as a lot of you say. But apparently it's "boring" and so on. However I think that you are wrong in the "last six months" thing. It's pretty much been this way since I started playing, al tough iy might have flourished the last couple of months.
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