Civilization V

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Civilization V

Post by Voodoo on Thu 7 Jun - 23:39:39

How many Civ players have we got here?

Current list -
Voodoo
Mukker
Exetick



I'd love to organise some games, either 1v1v1v1 etc, or 2v2v2 (me and Mukker are doing a 2vAll against AI).

Anyone got it / want to get it and hop on with us?



Last edited by Voodoo on Fri 8 Jun - 0:19:54; edited 1 time in total

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Re: Civilization V

Post by ExeTick on Thu 7 Jun - 23:49:28

I have it. could be fun to play against others ^^

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Re: Civilization V

Post by Voodoo on Fri 8 Jun - 0:20:30

Well, even with my shitty 0.6mbps upload, I can still host me and mukker + 8 other AI, so maybe another person would be better suited.. and it's pretty fun :D

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Re: Civilization V

Post by DavidMiloBoom on Fri 8 Jun - 0:50:48

Civilization V much improvement on IV?

I got IV with most of the expansions on Steam with high expectations and was let down alot with gameplay. played as one faction and felt I had played the game to its limits, didn't go back. Either didn't get to grips with it correctly or just not that great a game IMO IV was

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Re: Civilization V

Post by Voodoo on Fri 8 Jun - 1:09:38

DavidMiloBoom wrote:Civilization V much improvement on IV?

I got IV with most of the expansions on Steam with high expectations and was let down alot with gameplay. played as one faction and felt I had played the game to its limits, didn't go back. Either didn't get to grips with it correctly or just not that great a game IMO IV was

Anything that I felt was bad about Civ 5 (No Religion, No Over-population etc) is coming back and updated in the new expansion coming out (Really, it's adding so much s**t it's unreal, good s**t, that is)


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Re: Civilization V

Post by Zach on Fri 8 Jun - 6:49:17

I've got it as well. When and where were you thinking of playing this 1 vs. 1 vs. 1 vs. 1 game? I was just as disappointed about the lack of religion and pollution in Civ5, but the new expansion pack is supposedly going to add them. Time to get some money!

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Re: Civilization V

Post by Da-Fort on Fri 8 Jun - 10:58:50

Klutz93 wrote:I've got it as well. When and where were you thinking of playing this 1 vs. 1 vs. 1 vs. 1 game? I was just as disappointed about the lack of religion and pollution in Civ5, but the new expansion pack is supposedly going to add them. Time to get some money!

That is what I thought as well. I did not want to sound like a broken record. I already voiced my opinion about the removal of religion and pollution. Needless to say, the expansion pack is going to re-implement religion (and espionage), even better than ever before. But I have not heard anything about pollution. I miss the choices you had to make if you wanted a building that could improve building time but pollute the city or construct a building that would reduce pollution in the first place. Hell, it was difficult to go for a factory knowing I had not researched hospitals yet.

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Re: Civilization V

Post by Voodoo on Fri 8 Jun - 13:01:01

Well, Due to Civ's awesome hosting, it can pretty much be a spontaeneous decision, since it takes like 5 minutes to host a game.

I'm really, really looking into buying this expansion, plus it's £17 on steam and I've got £20 staring at me from my money jar thumbsup

I'll look around on Amazon etc to see if it's cheaper

ALSO - product description for those who want to read it -

Product Description
Sid Meier's Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology. As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.

Key Features:

Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies (like Combined Arms), 27 new units (like the new 1-hex ranged unit Machine Gunner), 13 new buildings (like the Bomb Shelter), and 9 new Wonders (see below). Additionally, there are even more new units and buildings included in the four new Scenarios for modders to use.
New Civilizations: The expansion will deliver 9 new civilizations, such as Carthage, Netherlands, the Celts, and the Maya (it is 2012, after all), along with their unique traits, units and buildings. The expansion also includes 9 new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.
Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.
Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations). As the religions of the world start settling in, and the world moves into the Renaissance, you unlock your first spy (with more to come). Send them out to establish surveillance of foreign cities, steal advanced technologies from your strongest or wisest competitors, or interfere with city-state alliances. All of your actions can have a diplomatic impact if discovered, so always tread carefully.
City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game, as well as make the diplomatic victory a more varied option. Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.
World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition. The new system allows your lines to stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice.
Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack. Additionally, all embarked units now have Defensive Embarkation, and can stack with a naval unit for extra protection. Add to this the new Great Admiral, and the high seas have become a much more dangerous place.
New Wonders: There will be 9 new Wonders with all new effects including Neuschwanstein, the Great Mosque of Djenne, the Terracotta Army, the Great Firewall, and the Hubble Space Telescope.
Three new Scenarios:
Medieval: Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation!
Fall of Rome: Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves.
Empires of the Smoky Skies: Build flying airships and huge tractor-like tanks from the unique tech tree of this Victorian science-fiction scenario, and use them to spread your empire across the pre-industrial world.

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Re: Civilization V

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