Yet Another Zombie Mod

Page 13 of 13 Previous  1, 2, 3 ... 11, 12, 13

View previous topic View next topic Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Sun 8 Jul - 21:01:37

avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Mon 16 Jul - 9:35:19

avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Mon 16 Jul - 9:56:15

lol
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by Fuggut on Mon 16 Jul - 17:21:32

rofl bj XD

_________________
avatar
Fuggut

Registration date : 2010-09-08

Back to top Go down

Re: Yet Another Zombie Mod

Post by kopite73 on Mon 29 Oct - 7:15:43

i cant sleep because of this bloody game now
avatar
kopite73
Kop
Kop

Registration date : 2008-10-31

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Mon 29 Oct - 8:27:07

lol dude
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by ukVandal on Mon 29 Oct - 9:51:59

U scared too Kop?

I've got chemlights around my bed Wink

_________________



Voilà!

In view, a humble vaudevillian veteran cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition! The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose, so letme simply add that it's my very good honour to meet you and you may call me..

"V"

ukVandal
Vandal
Vandal

Registration date : 2008-10-25

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Mon 29 Oct - 11:21:02



lol
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Mon 29 Oct - 17:19:55

I actually miss this game. A lot.

COLLEGE Y U NO SORT INTERNETS OUT YET?!
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Voodoo on Fri 9 Nov - 1:40:09

Bit crazy that we went from "Oh, We'll just give this a shot" and since then it all f*****g multiplied. I still love pointing out to people that I'm in a few of the screenies with you lads Wink

_________________


Si vis pacem, para bellum - "If you wish for peace, prepare for war"
avatar
Voodoo
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-12-02

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Fri 9 Nov - 9:25:12

I can't wait to see the trailer for the stand alone... :O

Xazper we should record some stuff! We all made the official trailer for the mod lets try for the game its self oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo WHAT!
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by kopite73 on Sun 18 Nov - 11:13:26

so whos up for a cherno restart today ??
avatar
kopite73
Kop
Kop

Registration date : 2008-10-31

Back to top Go down

Re: Yet Another Zombie Mod

Post by stormy4528 on Sun 18 Nov - 11:21:30

me for sure

_________________
'hey it looks like its getting a little stormy HAHAHA' - kopite-73

avatar
stormy4528
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2011-09-07

Back to top Go down

Re: Yet Another Zombie Mod

Post by ZonexNL on Mon 26 Nov - 12:30:44

Jay Scott wrote:I can't wait to see the trailer for the stand alone... :O

Xazper we should record some stuff! We all made the official trailer for the mod lets try for the game its self oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo WHAT!


Any news on when this standalone will be released? A few months ago they said somewhere in October but it's November now, still haven't seen a thing...

_________________
Nunc aut nunquam
avatar
ZonexNL

Registration date : 2011-10-18

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Mon 26 Nov - 12:32:13

Date I've heard from a few places is the 20th December!
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Mon 26 Nov - 12:32:25

December apparently.
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by ZonexNL on Mon 26 Nov - 13:03:15

Damnnnnnnnnn, how much is it gonna cost?

_________________
Nunc aut nunquam
avatar
ZonexNL

Registration date : 2011-10-18

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Mon 26 Nov - 13:15:12

No idea but I would guess around 30 quid
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by ExeTick on Mon 26 Nov - 13:43:46

they said around 20 euros.

_________________
Better to have a short life that is full of what you like doing than a long life spent in a miserable way



ExeTick

Registration date : 2011-09-22

Back to top Go down

Re: Yet Another Zombie Mod

Post by SpaaTTeLi on Mon 26 Nov - 14:04:05

Jay Scott wrote:No idea but I would guess around 30 quid
ExeTick wrote:they said around 20 euros.
Scotty I'll get it for you for 30£. :D

Too bad the standalone is not on ARMA 3 engine which looks awesome...

_________________
Scotty on finnish rap wrote:Sounds kinda like mexican

AFK 7.1.2013 ->
avatar
SpaaTTeLi

Registration date : 2011-08-24

Back to top Go down

Re: Yet Another Zombie Mod

Post by kopite73 on Mon 26 Nov - 18:12:58

ive heard they have today sold out to EA and its now going to be delayed untill begining of April.
avatar
kopite73
Kop
Kop

Registration date : 2008-10-31

Back to top Go down

Re: Yet Another Zombie Mod

Post by kopite73 on Mon 26 Nov - 18:13:53

ps the hackers were out in force last night 3 servers i was on all got done telported then sniped lol was quiet funny to watch .
avatar
kopite73
Kop
Kop

Registration date : 2008-10-31

Back to top Go down

Re: Yet Another Zombie Mod

Post by Royal-PR on Tue 27 Nov - 14:05:46

Is that official about being pushed right and launching in April? I was looking forward to SA hoping it will stop a lot of hacking I only play on whitelist private hives now

_________________



free photo hosting

Royal-PR
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2012-10-14

Back to top Go down

Re: Yet Another Zombie Mod

Post by Bounty on Mon 7 Jan - 16:50:56


"New texture work for the Post apoc feel"


And then Some


And Again


"Broom Cloth" has been edited.


City Building and Interior Demo


Female Hoodie and Jeans, Unisex Clothing


Male Model with Basic Underwear


Unrestricted View Distance


Hoodie and Jeans on a Male Character [WIP]



Where is the Standalone Release?

I suppose I should start with the question everyone wants to know…
where is DayZ Standalone? Obviously, it’s not here. At Eurogamer I said
that DayZ had to be out before the end of the year and that’s come and
gone. I still stand by that comment, to achieve what we had originally
wanted, we did have to be out by the end of the year - and we’ve failed
to achieve that.

Put simply, DayZ Standalone isn’t here because we had the chance to
go from making a game that was just the mod improved slightly, packaged
simply, and sold - to actually redeveloping the engine and making the
game the way we all dreamed it could be. This blew any initial plans we
had dictated to pieces.

The plan going forward

The plan from here is straightforward. We will be releasing a closed
test imminently, during which approximately 500-1000 people will assist
in ensuring our architecture is correctly functioning. This closed test
will be focused purely on architecture, not the game design. Once we
have confirmed fixes for issues arising from the closed test, we will
then reschedule an internal date for our public release.

What has been done?

One of the most profound and major architectural changes has had its
initial implementation completed, this is the overhaul of the inventory
system. In fact, the inventory and item management system was completely
removed and rewritten from the ground by Jirka, one of the original
engine programmers. The work that has been completed on this
groundbreaking, and it going to fundamentally change the DayZ
experience.

You scavenge for items now, as individual parts, picking up pieces
rather than piles, looking for cans on shelves or under beds. The new
system opens the door for durability of items, disease tracking (cholera
lingering on clothes a player wears…), batteries, addon components, and
much more. If you shoot a player in the head to take his night vision,
you will damage the night vision. The changes to this inventory system
are huge.

An additional area of change has been to make the inventory system
more intuitive along with a key focus on providing visceral feedback on
your progress through what inventory you have. The use of
drag-and-drop, 3D models rather than 2D pictures, and being able to add
items/clothing to your character in 3D in the inventory screen - have
all come out of months of design work and research. I’m extremely
pleased with the results of Jirka and Hladas, two of the programmers who
have been working on implementing the design ideas. I believe the
changes to this inventory system will fundamentally change the nature of
the DayZ experience.

We are not at the point where we can release meaningful videos or
screenshots of the system, but we have now confirmed the base
architecture is working in game. Likely, the first that will come out
about the inventory system will be during the closed test when people
are actually using it.

UI Changes

ArmA community legend kju has been part of the DayZ development for
some time, and is now one of your key development members. He has been
working with our CEO (Marek) and me to develop the DayZ UI. We have been
greatly inspired by Minecraft to make the UI simple and effective,
rather than flashy and complex. All our art and code efforts are going
into the game, the UI is being designed to be straightforward and
functional just like in Minecraft.

Art Progress

A huge amount of work is being completed on art. I’m including some
more additional pictures taken from around Chernarus. We have some
massive plans now that all interiors have been completed, as rather than
moving them on to other projects we are now giving them exciting new
things to create.

One of the new artists on the team is a texture artist, and has been
working on revising the textures for our new building interiors so they
look more post-apocalyptic. Some of these changes can be seen in the
work-in-progress pictures I have included.

Map Progress

The lead architect of the revised (and original) Chernarus map, Ivan
Buchta, is still imprisoned in Greece on charges of espionage - and is a
great loss to the team. Luckily, through letters, Ivan is able to
provide some input and insight into the development of the map.
Regardless, the continued imprisonment of him and Martin Pezlar has a
significant impact on our ability to redevelop Chernarus.


--For those of you who don't have Tumblr, Love Bounty.

_________________
avatar
Bounty
*NwA* Admin
*NwA* Admin

Registration date : 2010-09-13

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Mon 7 Jan - 17:36:08

avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by Spudjan on Mon 7 Jan - 18:15:38

Thanks for the share mate. ! Gonna be EPIC.!
avatar
Spudjan

Registration date : 2012-06-10

Back to top Go down

Re: Yet Another Zombie Mod

Post by kerrermanisNL on Mon 7 Jan - 18:34:56

That's quite cool, might just get it when it comes out Wink

_________________
A story: A man fires a rifle for many years, and he goes to war. And
afterward he turns the rifle in at the armory, and he believes he's
finished with the rifle. But no matter what else he might do with his
hands, love a woman, build a house, change his son's diaper; his hands
remember the rifle.





Jay Scott wrote:- Tongue out of face
- Je moeder rook natte vis (Your mum smelled wet fish)
avatar
kerrermanisNL

Registration date : 2011-08-06

Back to top Go down

Re: Yet Another Zombie Mod

Post by kopite73 on Mon 7 Jan - 19:01:12

minecrafft blaaaaaaaaa
avatar
kopite73
Kop
Kop

Registration date : 2008-10-31

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Tue 8 Jan - 0:32:10

Holy thread revival batman!

Downloaded the DayZ Taviana EU version a day or two ago, and playing that. Good fun, it's nice to play something familiar yet totally different, if that makes sense?
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Tue 8 Jan - 11:12:25

Personally I can't stand the other maps, I did give them ago but they just feel shitty.. I don't really no why either?

avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Tue 8 Jan - 11:49:47

I think its the fact that there's actually nothing to do doesn't help. Why I spend a lot of my time on wasteland mission instead, so much more enjoyable!
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Tue 8 Jan - 14:29:29

Yer wasteland is cool but it will be much better when you can log and come back without loosing your gear. Anyway I hope you make the Arma game this month be good to have a game with you mate.
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by F3rit on Tue 8 Jan - 18:16:19

What is it with you guys playing wasteland alone :). stomy yesterday just found out there a lot of us playing to. benneh check ts before you play and come join us.

_________________
avatar
F3rit

Registration date : 2012-05-14

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Tue 8 Jan - 20:36:45

You come join me! I've been helping iron out a lot of bugs with it! Help running one of the busiest Eu servers too!
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by F3rit on Thu 10 Jan - 9:50:23

so which server then :)

_________________
avatar
F3rit

Registration date : 2012-05-14

Back to top Go down

Re: Yet Another Zombie Mod

Post by Spudjan on Thu 10 Jan - 10:01:22

It would be nice to get a big group together on Wasteland. Let us know what server mate.!
avatar
Spudjan

Registration date : 2012-06-10

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Thu 10 Jan - 10:15:53

If you search for OCUK there are two (soon to be three) servers. Usually on the first server (81 man).
First server is usually busy 24/7 and uses our own version of the 2.4 release from 404. Second server runs whatever the latest release is (now 2.7 as of last night). When the third server goes live I'll probably be on there more often; planning to run it as a stable version with our own modifications, on veteran mode and night time. It will be awesome!

Also got the keys for RWS sound mod, Blastcore visuals mod and in the process of getting the newest version of JSRS sound mod on the first server. Should all work on the second too!
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by ExeTick on Thu 10 Jan - 21:33:25

what a s**t server.

allowes glitched buildings above trees but not to shoot anyone around a gunstore. last time I played on that server.

_________________
Better to have a short life that is full of what you like doing than a long life spent in a miserable way



ExeTick

Registration date : 2011-09-22

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Thu 10 Jan - 22:35:24

ExeTick wrote:what a s**t server.

allowes glitched buildings above trees but not to shoot anyone around a gunstore. last time I played on that server.

Actually mate, the building above the trees wasn't glitched; it was placed there by a player. Who we subsequently banned for 1) creating that as it's above two storeys (our rule) and 2) was working with an independent to boost his score. We originally went there to take it down but never had a moments rest!

With respect to the gunstore rule, I will admit it is quite hard to enforce it. As it stands, we're using those gunstore zones (the large walls) to protect those inside the gunstore - any killing inside that zone will instantly lead to a kick. Anyone shooting into the zone will receive the same punishment!

Honestly, it's hard work for the admins to keep up with what's going on. Made all the more difficult by players giving conflicting reports of what's going on! Should have just said something to me mate and I'd have sorted s**t out! peace
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Jay Scott on Fri 11 Jan - 0:01:45

Sounds like you have good plans for Wasteland BJ! will have to catch a game on the weekend if your about.
avatar
Jay Scott

Registration date : 2010-10-12

Back to top Go down

Re: Yet Another Zombie Mod

Post by bJN.uk on Fri 11 Jan - 11:50:33

Always open for feedback and suggestions too!
avatar
bJN.uk
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2010-05-23

Back to top Go down

Re: Yet Another Zombie Mod

Post by Mr.Arked on Fri 25 Jan - 18:37:00

http://dayzdev.tumblr.com/ new ss and more info

_________________
avatar
Mr.Arked

Registration date : 2011-08-17

Back to top Go down

Re: Yet Another Zombie Mod

Post by Bounty on Fri 25 Jan - 19:35:54

I was going to do the same thing I did last time, thanks Arked!

_________________
avatar
Bounty
*NwA* Admin
*NwA* Admin

Registration date : 2010-09-13

Back to top Go down

Re: Yet Another Zombie Mod

Post by Bullet2Hart on Thu 11 Apr - 8:00:58


_________________


Yes this Sig is crappy At the Moment Wink
Improvements coming when i can be bothered firing up imageready for some funky text babaii
avatar
Bullet2Hart

Registration date : 2011-08-02

Back to top Go down

Re: Yet Another Zombie Mod

Post by Viglen on Thu 11 Apr - 14:06:44

Bullet2Hart wrote:http://dayzepoch.com/

I was just on the same server as you get on ts

_________________
avatar
Viglen
*NwA* Clan Member
*NwA* Clan Member

Registration date : 2011-01-31

Back to top Go down

Re: Yet Another Zombie Mod

Post by Bullet2Hart on Thu 11 Apr - 14:20:47

Aha yeah i noticed. I got ran over on a road by a pink suv -.-
I'm on the wolf pack server though on the one ur on now im in the middle of the ocean in a boat with no fuel - cba swimming back to shore

_________________


Yes this Sig is crappy At the Moment Wink
Improvements coming when i can be bothered firing up imageready for some funky text babaii
avatar
Bullet2Hart

Registration date : 2011-08-02

Back to top Go down

Re: Yet Another Zombie Mod

Post by Sponsored content


Sponsored content


Back to top Go down

Page 13 of 13 Previous  1, 2, 3 ... 11, 12, 13

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum