Yet Another Zombie Mod

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Yet Another Zombie Mod

Post by Snippers on Thu 19 Apr - 12:52:24

http://www.dayzmod.com/

Thread from PR forums: http://www.realitymod.com/forum/f11-off-topic-discussion/110110-dayz-zombie-survival-persistent-open-world.html
My source and where it seemed epic

I quote a post there:
Depends, some people are nice chat with you over local they join you, or if not sometimes people trade. Food/Ammo for medical supplies or whatever interests you. Or sometimes people shoot other people or rob them, kneecap them etc. There's some really wanted items around the land and when you have them it's not advised to take them into town. The same goes for waving around that you have Bloodbags and painkillers when you're up north where it's hard to find medical supplies.

Yesterday I was scavenging around Elektrozavodsk with my CZ550 when I hear M4 and shotgun shots go off, too fast to be shooting at just a couple of zombies. I set up on a small tower in the firestation and witnessed that 3 people were 'sieging' 2 other people that had set up in the bank. I tried to get a tally on the people but the 3 on the outside had been stacked up on a humvee. I remembered the guys from the Bank to be ok they had sorta set up there so I tried to help them and shot one of the siegers with the sniper rifle. They got so scared that they hid and it gave the 2 guys from the bank an opportunity to flee to the docks.

Unfortunately for me the sound of my rifle going off attracted a small horde of zombies, which again notified the siegers of my location. I got somewhat overrun by zombies. I held them off but the sieging group (now down to 2 people) came in and found me. THey were asking questions so I ran away and I received a bullet in the knee, I was unconscious they took my stuff and left me there.



This seems epic.

Da-Fort wrote:

[TUTORIAL]
Snippers as OP you might want to add a tutorial on how to install the addon. I'll give you a headstart here. Pictures will have to be used as wel. I might go and take a few screenshots from the folders and in the game. I need you to poke me in TS for this though. I forget a lot.

  1. Go to http://www.mediafire.com/dayz and download all files. Every single one, if you want you can download them as one big .zip file but in experience this takes the longest to download. When updating your addon you want to orden the files on date created. You can sort it by clicking on sort: create (2x).

  2. Then go to your arma 2 root folder. Mine is X:/program files (x86)/steam/steamapps/common/arma 2 operation arrowhead. In that folder you want to create an @dayz folder.

  3. Inside the @dayz folder you have to create another folder called "addons". So it will have to look like this. X:/program files (x86)/steam/steamapps/common/arma 2 operation arrowhead/@dayz/addons. Inside the addons folder you will have to unzip the rar files. There will have to be a bunch of .pbo files inside the addons folder. In the folder above there should not be anything.


  4. Now you want to start the game using with these commands "-nosplash -mod=@dayz". You can change this using Steam by going to the game. Then right click on it and choose "Properties". Then click on "Launch Options". Copy - paste the launch parameters. I personally use an Arma Launcher for most mods. There are a couple but I prefer only one of them but it had a generic name. If the launch options do not work for you, you might want to look for a launcher. As far as I know the server does not support Six Updater but I have not tried.


Once this is done go to multiplayer and filter for "dayz". There are 3 servers when I last visited. One for New-Zeeland, one for Europe and a testing server. Ofcourse we want to be on the European server because of latency issues otherwise.



Last edited by Snippers on Fri 20 Apr - 16:15:48; edited 1 time in total

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Re: Yet Another Zombie Mod

Post by capitan on Thu 19 Apr - 13:10:44

Oh man, this is the game I've wanted for ages. Lets play this weekend, get a band of survivors together and roam around looting :D

Anyone around sat/sun during the day? Also Im around on friday night

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Re: Yet Another Zombie Mod

Post by Vincent on Thu 19 Apr - 13:13:31

Count me in

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Re: Yet Another Zombie Mod

Post by Lovvi on Thu 19 Apr - 13:16:18

Looks sweet, i can definitely play this

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Re: Yet Another Zombie Mod

Post by Snippers on Thu 19 Apr - 13:19:17

capitan wrote:Oh man, this is the game I've wanted for ages. Lets play this weekend, get a band of survivors together and roam around looting :D

Anyone around sat/sun during the day? Also Im around on friday night

Yep the game I wanted for ages too, you will need to install it.

I kinda feel like we should play this on their server, to get more immersion with other player interaction.


Btw kickstarter for a sandbox zombie game, also looks quite awesome:
http://www.kickstarter.com/projects/sandswept/the-dead-linger?ref=live

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Re: Yet Another Zombie Mod

Post by capitan on Thu 19 Apr - 13:23:11

Yea definitely play on Pub servers. It won't be the same without randoms to hunt down and loot :D

Yea I already pledged to them snips :) sounds like it could be very cool. I'll get it all downloaded tonight. They should get it all on sixupdater.

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Re: Yet Another Zombie Mod

Post by Fuggut on Thu 19 Apr - 13:32:44

oh wow i'd love to play this mod it looks awesome :D I want in!

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Re: Yet Another Zombie Mod

Post by DeK_Thrasher on Thu 19 Apr - 14:49:35

IM FOR SURE IN!!! the screaming dude defo sells it well!!!!!!

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Re: Yet Another Zombie Mod

Post by DeK_Thrasher on Thu 19 Apr - 15:05:53

HAHAHAHA did you hear the guy at the end of that video getting eaten!!! to funny!!!!

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Re: Yet Another Zombie Mod

Post by Fuggut on Thu 19 Apr - 15:13:38

I rofl'd at that bit where he goes "OH SHI- OPEN THE F***KING DOOR" XD

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Re: Yet Another Zombie Mod

Post by DeK_Thrasher on Thu 19 Apr - 15:22:43

yea! lol and then it was like

"SH*T ITS NOT A REAL DOOR!!!!!!"

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Re: Yet Another Zombie Mod

Post by Bounty on Thu 19 Apr - 15:54:10

I ran away and I received a bullet in the knee

Are you for real?

Also did anyone else think that they drew a d**k on purpose?

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Re: Yet Another Zombie Mod

Post by Jay Scott on Thu 19 Apr - 15:55:30

Now this i could enjoy!
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Re: Yet Another Zombie Mod

Post by SirBaconStrips on Thu 19 Apr - 16:11:04

I recommend watching the rest of those videos, really funny stuff. Razz
I need some site to put Arma II on deal so I can bloody well buy it, no doubt it would be awesome to play this mod.

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Re: Yet Another Zombie Mod

Post by Voodoo on Thu 19 Apr - 16:46:32

OH MY SWEET LAWD, *NwA* Survivor Rag-tag group should be formed NAO! :D

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Re: Yet Another Zombie Mod

Post by Jay Scott on Thu 19 Apr - 16:46:44

This is hard to install :(
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Re: Yet Another Zombie Mod

Post by Jay Scott on Thu 19 Apr - 16:47:25

Voodoo get on TS NAO! as you say. DAFUQ kidda!


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Re: Yet Another Zombie Mod

Post by SwaggerNL on Thu 19 Apr - 17:26:46

this looks super cool! to bad i dont have arma:(

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Re: Yet Another Zombie Mod

Post by JToTheDog on Thu 19 Apr - 17:52:07

sounds fun

Edit: Wait.. you need PMC?.. crap.


Last edited by JToTheDog on Thu 19 Apr - 18:07:24; edited 1 time in total

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Re: Yet Another Zombie Mod

Post by Jay Scott on Thu 19 Apr - 17:55:16

Got it going.. EU servers are at 40/40 FU then!

Thank's Snippers good old Team Viewer.. xD
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Re: Yet Another Zombie Mod

Post by bJN.uk on Thu 19 Apr - 22:25:33

Now THAT looks awesome. :D
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Re: Yet Another Zombie Mod

Post by Voodoo on Thu 19 Apr - 22:44:07

It IS awesome, just getting into a server defines "Pisstake"

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Re: Yet Another Zombie Mod

Post by bJN.uk on Thu 19 Apr - 22:45:26

Is it not possible to host the server elsewhere for our own uses? Wink

If the server files are public, of course...

::EDIT::

If I could get the bloody thing to work I'd give it a try...

Just get errors when launching, and won't let me connect to the server... :(

::FURTHER EDIT::

Managed to get it to work... had to butcher my Steam installation though... Definitely up for some of this at the weekend if someone can show me how to play!!!! cool :D
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Re: Yet Another Zombie Mod

Post by Robskiet on Fri 20 Apr - 0:16:10

holy s**t.

i will get a new computer soon. trust.

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Re: Yet Another Zombie Mod

Post by Fuggut on Fri 20 Apr - 0:33:37

I liked it, I only have a few minor criticisms XD

Pros:

-That awesome feeling you get when you finally find another survivor
-The ability to fight eachother and scavenge for supplies
-The huuuuuuuuuuuuuuuuuge map
-The difficulty

Cons:

-Zombies move insanely too fast... I can't shot because they zip across my screen :S
-Takes a bit toooooo long to find someone, though it is awesome when you find someone
-Weapon animations need doing up a bit Razz

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Re: Yet Another Zombie Mod

Post by capitan on Fri 20 Apr - 7:18:13

The whole "Can i trust him or should I just murder him for supplies" dynamic is really awesome. A lot of potential in this mod

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Re: Yet Another Zombie Mod

Post by Da-Fort on Fri 20 Apr - 7:33:07

Last week I played this with another clan I shal not mention on this board. Actually if they still play it you might see them there. I'd not expect a warm welcome from them. More in the likes of shooting you on sight and/or taunting.

Anyways I was actually going to post it today but Snippers beat me to it.

What happened to me the first time playing is that the new version you could not see anything at night. The server uses realtime from IRL. And when it is dark it is really dark. I could not see the gun infront of me. Upping the gamma on the screen did not help either. Only thing you can do is drop a flare and then pick it up so you can see where you are going. Problem is zombies are attracted to flares. Was a lot of fun but the mission had to be restarted a lot because of ongoing development.

So far zombies have good animations but they are really sped up. You can still outrun them but it is better to drop the flare and hope for the best. You can still kill them in one shot with a revolver but it is a loud weapon and could potentially attract more zombies. The best thing to do is sneak past them by crouching or risk waisting precious supplies. You can find weapons, ammo or other really essential stuff like cart parts or maps by looking around in abandoned buildings on all floors.

In the unfortunate event you get slashed by a zombie you will have to bandage yourself or risk passing out due to loss of blood. Not only will this leave you vulnerable but if you do pass out you will have to wait untill you regain consciousness. Zombies can knock you out and start eating you. This works as a good decoy too, just saying.

A bug I encountered was when I could not cycle to my flares. Fortunatly a reconnect worked in that case. At the very end all of us were bugged due to the persistent savesystem. When we died we would respawn on our bodies with an empty inventory and the same injuries. We even reconnected to the server in the vain hope that it would fix our saves, it did not. Not particularly fun if you ask me but then again it was 1.2.13 1.2.14 at the time. Hopefully they have flushed the saves and I can start anew.


[TUTORIAL]
Snippers as OP you might want to add a tutorial on how to install the addon. I'll give you a headstart here. Pictures will have to be used as wel. I might go and take a few screenshots from the folders and in the game. I need you to poke me in TS for this though. I forget a lot.

  1. Go to http://www.mediafire.com/dayz and download all files. Every single one, if you want you can download them as one big .zip file but in experience this takes the longest to download. When updating your addon you want to orden the files on date created. You can sort it by clicking on sort: create (2x).

  2. Then go to your arma 2 root folder. Mine is X:/program files (x86)/steam/steamapps/common/arma 2 operation arrowhead. In that folder you want to create an @dayz folder.

  3. Inside the @dayz folder you have to create another folder called "addons". So it will have to look like this. X:/program files (x86)/steam/steamapps/common/arma 2 operation arrowhead/@dayz/addons. Inside the addons folder you will have to unzip the rar files. There will have to be a bunch of .pbo files inside the addons folder. In the folder above there should not be anything.


  4. Now you want to start the game using with these commands "-nosplash -mod=@dayz". You can change this using Steam by going to the game. Then right click on it and choose "Properties". Then click on "Launch Options". Copy - paste the launch parameters. I personally use an Arma Launcher for most mods. There are a couple but I prefer only one of them but it had a generic name. If the launch options do not work for you, you might want to look for a launcher. As far as I know the server does not support Six Updater but I have not tried.





Once this is done go to multiplayer and filter for "dayz". There are 3 servers when I last visited. One for New-Zealand, one for Europe and a testing server. Ofcourse we want to be on the European server because of latency issues otherwise.

I would love to use ACE/ACRE in this addon as soon as the devs add those. Currently you can talk using TeamSpeak which kind of detracts from the survival aspect. Local speach still works because of vanilla arma but it has very bad quality. It is frowned upon to use the other channels for VoIP.

EDIT: For those of you who want to know how to use an ordened list. Type your paragraphs. Then use the ordened list button. Every paragraph needs this [*] as to symbolize the number. So it has to look like this [List=1][*] Herp. [*] Derp.[List]

Fuggut wrote:I liked it, I only have a few minor criticisms XD

-Zombies move insanely too fast... I can't shot because they zip across my screen :S
-Takes a bit toooooo long to find someone, though it is awesome when you find someone
-Weapon animations need doing up a bit Razz

1. I agree that the zombies move way too fast. I can understand fast zombies but they really zip across the screen as you said.
2. Finding people is the best part. You will not find survivors that fast IRL with the added suspense.
3. There will never be better weapon animations. I really wish but so far I have found no addon that changes this. But to be honest I haven't looked either.

TL;DR: READ THE DAMN INSTALLATION TUTORIAL!


Last edited by Da-Fort on Fri 20 Apr - 16:27:06; edited 7 times in total

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Re: Yet Another Zombie Mod

Post by Chris_Kampfgurke on Fri 20 Apr - 10:36:21

sounds great... today im in if we do that on a pub server
applying for survival guide :D

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Re: Yet Another Zombie Mod

Post by capitan on Fri 20 Apr - 11:06:54

I believe the launch options should be "-nosplash -mod=@dayz" (without the "s). Great tutorial, sure to help some of these noobs with attitude :)

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Re: Yet Another Zombie Mod

Post by Da-Fort on Fri 20 Apr - 11:19:46

capitan wrote:
Da-Fort wrote:
*Snip

I believe the launch options should be "-nosplash -mod=@dayz" (without the "s). Great tutorial, sure to help some of these noobs with attitude :)

You are right. I am currently at work so I could not check if the launch options were correct. I knew something was off.

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Re: Yet Another Zombie Mod

Post by OnePigeon on Fri 20 Apr - 13:05:25

This looks absolutely superb. It also seems from what I've read that the maker has underestimated the popularity of something like this and the servers are completely full most of the time.

I think I'll try and install it tonight then get a game so I may be on TS screaming for help a little later on ;-)

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Re: Yet Another Zombie Mod

Post by Da-Fort on Fri 20 Apr - 13:14:53

I just noticed that the core.rar file got updated to 1.3.1 from 1.2.24.
These guys are shiting out updates like no tomorrow.

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Re: Yet Another Zombie Mod

Post by Fuggut on Fri 20 Apr - 13:26:33

Da-Fort wrote:I just noticed that the core.rar file got updated to 1.3.1 from 1.2.24.
These guys are shiting out updates like no tomorrow.

so I gotta redownload again!? XD

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Re: Yet Another Zombie Mod

Post by capitan on Fri 20 Apr - 13:46:38

Just the dayz_code rar. Not the whole thing.

Some cool sounding stuff in the changelog

* [NEW] Audibility and Visibility Indicator
* [NEW] Zombie Detection system greately enhanced based on terrain, stance, movement

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Re: Yet Another Zombie Mod

Post by OnePigeon on Fri 20 Apr - 13:52:03

I hope they change the whole 24h time of day. From all I've read playing at night sounds like a pain in the arse and like a lot of players I generally work during the day.

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Re: Yet Another Zombie Mod

Post by Voodoo on Fri 20 Apr - 15:35:53

Yes, but.. Oh my sweet christ, Nothing beats finding a small 3 man survivor group in the dark (First time of ever playing), then moving onto a city, popping zombies left right and center, we though we were dead and then we see a flash light shone at us, and lots of shots rang out Razz


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Re: Yet Another Zombie Mod

Post by bJN.uk on Fri 20 Apr - 15:41:37

I should imagine the night-time gameplay will only get better with time. In my head I can see this some weeks / months down the line where you can construct barricades and make lamps and create your own little camp. Now if they can add that, this game will easily stand in my top games of all time :D

And then finding another group's camp! And ambushing it as they're sat around a fire cooking! Would just be so cool!
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Re: Yet Another Zombie Mod

Post by Voodoo on Fri 20 Apr - 15:58:02

I think a flare gun would be pretty handy. Be able to send a flare quite a while further than throwing one, whilst being able to stay a bit further back and scan your surroundings

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Re: Yet Another Zombie Mod

Post by capitan on Fri 20 Apr - 16:21:27

Flare gun would be cool but in RL they are fairly rare, gotta scavenge everything

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Re: Yet Another Zombie Mod

Post by bJN.uk on Fri 20 Apr - 16:48:40

Attach the hunting knife to some scrap metal to make a spear - WOULD BE SO COOL :D
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Re: Yet Another Zombie Mod

Post by Voodoo on Fri 20 Apr - 18:35:42

capitan wrote:Flare gun would be cool but in RL they are fairly rare, gotta scavenge everything


I'd personally put them near a large harbour/docks, as you'd use them when you went fishing incase something went wrong at sea Razz

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Re: Yet Another Zombie Mod

Post by capitan on Sat 21 Apr - 1:00:58

Yea, good idea. Chuck them an email with your suggestion?

Had a f*****g brill time on this tonight. Its rough around the edges but get a group going and its great. Self made gameplay, looting supplies, escaping or setting ambushes. Lovely!

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Re: Yet Another Zombie Mod

Post by bJN.uk on Sat 21 Apr - 4:53:43

Who can guess what I found? Wink




Took me the best part of ~3 hours to get from Khelm area back down to Balota airstrip. A large percentage of that was done with nothing but chem flares or nothing at all...

I did stumble across two chaps on my way down, think it must have been around the Tulga coast, who were sorting out their gear etc by the sea, with a flare down so they could see what they were doing. Queue me sneaking up behind them, looting 5 Revolver mags from the closest chap and then running away without a trace.

Also spent probably ~5km running away from the same horde (I did team up with a chap near Khelm). Ultimately he died and they were drawn to his body. Annoyingly, that was where I ran out of ammo - and he had an Enfield with 5 more clips! There was no way in hell I could have got back to that!

I think flares / chems need to be a bit more common though. There was a point where I had to run in pitch black (sticking to the coast) until I could find a lit flare and trail that person until I could steal some flares...
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Re: Yet Another Zombie Mod

Post by Jay Scott on Sat 21 Apr - 7:01:37

Game is Amazing! ill be on today and night..
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Re: Yet Another Zombie Mod

Post by capitan on Sat 21 Apr - 8:10:55

oh shiiiiit! where was that!?

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Re: Yet Another Zombie Mod

Post by Da-Fort on Sat 21 Apr - 9:01:09

bJN.uk wrote:Who can guess what I found? Wink
I think flares / chems need to be a bit more common though. There was a point where I had to run in pitch black (sticking to the coast) until I could find a lit flare and trail that person until I could steal some flares...

I find flares by the dozens. I usually ignore them when I've got 2 stacks of them. Chems are a bit more uncommon but they are there.
BTW, I still have the hunting rifle you looted from the guy.

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Re: Yet Another Zombie Mod

Post by Voodoo on Sat 21 Apr - 10:32:01

Oh man, that Airfield raid was pretty intense, but the bit leading up to that was even better...

I spawned in, ran up to 3 flares, and they were all like "Dude, do you know the way to Cherno? We have no f*****g clue". Cue Voodoo's intelligence (IE, listening to John when he was telling me how to navigate), I brought the lads to Cherno, but before we arrived there, I saw a lit flare in the distance. I got a bit panicked, and shouted "Quick, get your weapons drawn!!", and all I heard was Xazper sprinting towards us shouting "Don't Shoot! Don't Shoot!! I just died like 15 times" :D Eventually, meeting up with Red, Joff and a few other lads, we managed to make it to Cherno, and to the camp. Then.. the Airfield raid to save Bjn & Da-Fort. Unfortunately, we got their a little late, Da-Fort got with us but Bjn got shot Razz

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Re: Yet Another Zombie Mod

Post by Fuggut on Sat 21 Apr - 12:04:13

Last night I was running along the coast and it was pitch black and I lit a flare on a lighthouse and he came up to me and we were both cautious since he had alot of gear and I had a M9

We then walked along the coast and ended up picking up 4 others making a party of 6, I then heard Snippers lost his group and saw him coming out the darkness to make us 7 (I was totally the leader) then we found a hospital after me nearly dying and loosing someone, snipps gave me a blood transfusion and I was cool again and I logged off on the hospital :D

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Re: Yet Another Zombie Mod

Post by capitan on Sat 21 Apr - 16:06:13

Our epic squad halfway to the NW airfield. Had to search town for supplies, alerted zombies, holed up in church and shot em dead. Great fun!




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Re: Yet Another Zombie Mod

Post by Orford on Sat 21 Apr - 17:58:54

dripping, i had to delete my ArmA 2 install and am now re downloading. Steam had got messed up with six updater and beta patches. OA would not run. I spent alot of time trying to fix it, no luck.

Hope to be on dam soon. This sounds like an epic MOD.

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Re: Yet Another Zombie Mod

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