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FOBs within the DoD

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CommandoXVI
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FOBs within the DoD Empty FOBs within the DoD

Post by Xazper Fri 16 Sep - 14:31:38

So I was playing Al Basrah just now and we (insurgents) were holding the VCP. I ran out to kill a sniper west in the desert and found a FOB in around E5 area. I tried to attack and destroy it but wasn't able to because the DoD covered just far enough that I couldn't even throw grenades. They didn't have mortars there but the kept spawning in and putting pressure on the VCP and we couldn't do anything about it.

So my question is: Is it really fair to build FOBs inside the DoD thereby making them practically indestructible? (except for mortar attack but you can't rely on those.) IMO the rule that says "no mortars inside DoD" should be "No FOBs inside DoD".
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Post by Naytdawg Fri 16 Sep - 15:04:08

Agreed
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Post by H.sta Fri 16 Sep - 15:18:00

if its within the DoD, they are in many maps also inside the mortar shield
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Post by Nixy23 Fri 16 Sep - 15:19:42

As long as they do not have mortars there, why not let them keep it?

FOB's are limited in number, and if a team is willing to sacrifice one of the (I think, on Basrah) four they can build.. that's their choice.

If you want to engage that FOB, just grab a techy, or build your own hideout and an SPG emplacement.

As long as they have no mortars there (which can effect the entire game, not just that local area) I don't think it's a problem..

There's simply no need to destroy such an FOB. It's just lazy of the GB forces to place it there, since it saves them a whopping 1 minute walk from their main base anyway. If they feel it's worth the 1/4th of their total amount of FOBs... let 'em.


As for the Mortar Shield, does it really extend that far? I thought it was just covering the main base plus a small overlap to prevent splash rounds falling?
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Post by Danger_6 Fri 16 Sep - 15:28:19

This issue is most prominent on the map "Dragon Fly".

The DOD is very large and the British forces can deploy a fob pretty damn close to the Train Accident, but just inside the DoD.
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Post by ukVandal Fri 16 Sep - 17:35:05

RPG, SPG, Suicide Vehicles.

All damage FOBs. With a little teamwork it could be destroyed.

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Post by ivandobsky Fri 16 Sep - 18:13:44

Aha! The voice of reason speaks. thumbsup

The same thing happened last night on cokecan...
There were no mortars so I just ignored the complaints.

I would also ignore a mortar attack on such a FOB..

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Post by CommandoXVI Wed 28 Sep - 11:23:48

I agree with Nixy. As long as there are no mortars in that FOB, it should not be a problem. On Al Basrah, it matters little that they are intent wasting a FOB on getting back the VCP because they should be going for the caches.

Plus - I love it when all the British are inside the VCP. Mortar + Bomb car!

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Registration date : 2011-05-20

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Post by Jay Scott Wed 28 Sep - 12:08:44

Mortars are a valuable asset if you ask me they should be built as close to base as possible. =D

not in a spot were you can get ambushed from all angle's.
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Post by ukVandal Wed 28 Sep - 12:47:43

In real life I would do the same. But this is a game. It needs to be fun, for all.

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Post by Jay Scott Wed 28 Sep - 23:31:53

Just Slap Me Wit a wet wish V Grr i hate being better'd :@

The server is missing you btw! when you gunna come fix it for us?
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Post by speedhound1-WYD- Thu 29 Sep - 13:53:09

trouble with DoD is in the details.
where is it ?
lets face it most of us know the DoD's on maps like Muttrah or Basrha but where is the DoD on the Militia main on Kolezlek for example?
we have created rules (along with others) that we already don't know how to enforce (because we don't know where half the DoD's are).
if we were to go down the road of DoD FOB's and other issues i think we need to get to grips with the exact locations of them.
as it is now if the mortars are within the DoD and the enemy cant attack them on foot most people on both servers are good enough to then move the FOB outside the DoD, so as such its more of a gentlemens agreement when and if that happens.
if we were to make all FOB's subject to the same ruling i would have thought it would quickly decend into an administration nightmare.
if the DEV's published the full maps with all information then yes i would support the OP suggestion, without its a no from me sorry.

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Registration date : 2010-02-20

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Post by Eldau Thu 29 Sep - 15:20:51

Maybe to put a ruleset on how far away from main FOBs, etc. 100-200 meters, this should give mortars the ability to fire on known FOBs inside the DoD, actually 150-250 so no mortars is going to hit the main.
Just my uneducated idea.
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Post by Naytdawg Thu 29 Sep - 15:51:59

Build find wherever you want, it's the mortars, if there is no way fo otherteam to attack mortars, without jdaming a main then move them.
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Post by Bounty Thu 29 Sep - 16:43:16

Naytdawg wrote:Build find wherever you want, it's the mortars, if there is no way fo otherteam to attack mortars, without jdaming a main then move them.

Is pretty much the only real problem with Mainbase Defence FOB's.

If there are mortars on them, they tend to be impossible to attack forcing the other team to 'attack main' as it were, or not be able to due to the DoD.
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